Quick card

Attribute conflict table

All 9 attributes in a single-cycle counterattack table: 2 times the damage to the restraining side, 0.5 times the damage to the defeated side. There will be a bonus when the attack attributes are consistent with Pal's own attributes.

How to save this card

The core table has been made into a card frame that can be used for screenshots: just take a screenshot and take away the title, status, version and source icon. The one-click export settings of lock screen 9:16, second screen 16:9 and shared image 1:1 are retained, and the card content will not be changed when accessing.

Core table (take screenshot and use immediately)

Practical reading method of the mutual restraint table: It’s not about memorizing the table, it’s about three judgments

situationHow to read the phase resistance tableCommon mistakes
Clear the field/fight the boss (requires high damage)Attack with the restraining party's attribute to get 2× damage; if the attack attribute is consistent with your Pal's own attribute, you will get another layer of the same attribute bonus (STAB), and the total damage will be the highest.Just look at the Pal level and not the attributes. If you hit the opponent head-on, the damage will be half.
Capture (retain blood, do not kill)Capture Paradox: Restraint attribute makes you hit quickly but it is easy to accidentally kill. When catching high-level targets, you should avoid violently bombarding their weak points, and instead use blood control, back attacks, and status abnormalities to slowly chip away at them.Use the weakest attribute to hit with all your strength, but the target will die instantly without being caught.
Dual attributes/mixed teamA Pal or a team must be able to cover multiple attack attributes to avoid being stuck as a whole team when encountering a single attribute that can defeat you.The whole team has the same attribute, and it will not be solved when encountering the restraining party or a universal enemy without attributes.

Attributes not only affect combat: look at capturing and team matching together

correlation surfaceHow do players use it?border
Same attribute bonus (STAB)When the attack attributes are consistent with Pal's own attributes, the damage will be higher; when forming a team, let the main Pal use his own attribute skills to gain the most benefit.The specific multiplier is subject to the in-game; whether it will be adjusted to 1.0 will be explained in the patch.
Capture attribute trade-offsThe ball module, back attack, and weak point hit on the capture page should be read together with the mutual restraint: reducing blood relies on damage, and retaining blood relies on control. The two must be balanced. The formula is based on the on-site model of the capture rate tool.The community damage value is not written as definite data.
Attribute coverage rather than the strongest single entityThe value of the team lies in the attribute coverage: it can deal with major threats such as fire/water/thunder/dragon, which is more stable than stacking a single strongest Pal.No ranking of the strongest Pal/strongest attribute.

card border

fieldcontent
Is the old version still valid?Attribute conflict has not changed since EA (change-forecast bucket A, about 90% remains unchanged); whether 1.0 will add new attributes or change bonuses will be explained in the official patch.
Not claimedNo commitment 1.0 The attribute table and skill bonuses will remain unchanged; rumors of new attributes will not be included.

When to use this card

Usage scenariosNext entrance
Confirm team attribute coverage before clearing the jungleCatch Rate Tool
Before fighting the Tower Master/Boss, check the direction of being defeated.Palu information
Control output attributes before capturing to avoid accidental killingCatch Rate Tool

Card reading order

stepswhat are you going to doReason
1First look at the applicable versions and data sources of this card.The same table may need writeback status before and after 1.0.
2Use the core list to find your own situation, do not memorize the entire list at once.Quick Cards serve tasks, not encyclopedia reading.
3You need tools to calculate time progress, you need to save time progress tracking, and you need to check a single Pal time progress data page.Internal links allow players to complete the next step instead of stopping at a static table.
4If the page is marked "Waiting for verification after 1.0 goes online", consider it only as preparation information.The wait field cannot replace post-T0 data verification.

Don't misuse this card

MisuseHandle it correctly
Think of QuickChat as the ultimate guideIt only provides structural judgment, and the specific results should be entered into the tool or information page.
Ignore version badgeFirst confirm which version this card is suitable for before making an investment decision.
Only collection but no executionAfter reading, complete at least one action: count once, check once or open a Pal page.

Related entrances

Breeding Calculator

If the card involves breeding or Pal information, the next step should be to enter the tool instead of reading a long article.

Palu information

Check a single Pal's attributes, working suitability, breeding destination and capture data.

Applicable versionP1 route contract / P2 v2.0 content layer
Updated
SourceP1 A1-A7 route contract / P2 v2.0 content asset table / Palworld wiki semantic cards
UpstreamConOps current focus: Palworld P2 content-layer rebuild