FAQ

FAQ and search undertaken

Each question is first given a 30-word direct answer, and then detailed instructions and function page entries are given. FAQ does not eat the tools and information page.

Classification

1.0breedingGlobal PalboxservernewbiePalu information
1.0

Does Palworld 1.0 need to be restarted?

At present, it is not possible to write "recommended to reopen" as "must reopen".

The official stated position is that "the old files can be played if the game is not updated, but it is recommended to re-open it to get a complete new experience." Before the official patch notes are released, this is just a description of the level, not a confirmed term. Therefore, the answer is an enumeration of conditions: if you want to fully experience 1.0, choose the new file; if you want to retain the cultivation results, first back up and use the old file; if you want both, use Global Palbox to compromise (new file + selected Pal transfer); private server players first ask the server owner about the import/export switch.

breeding

Can the old breeding combinations still be trusted after 1.0?

The tool first responds to the current version results and then marks the 1.0 status.

The breeding tool does not directly upgrade old answers to 1.0 facts. Each result displays the rule type, derivation chain, data version and Traditional Chinese status. If there are differences in the T0 regression samples, the tool results will be changed to "Changed in 1.0" or "No longer applicable in 1.0".

Global Palbox

Can Global Palbox help me reopen but keep the Pal?

Can be used as a compromise, but depends on world and server settings.

The value of Global Palbox is not simply to teach you which button to press, but to help you determine which worlds allow export/import, which special individuals need to be checked after 1.0, and whether the corresponding switch is disabled in private servers.

server

What is the minimum thing to do before private server 1.0 goes online?

Backup, service shutdown, configuration verification, upgrade verification, retention rollback.

The "Keep Safe" template is not available on the site. The upgrade list will break down `PalWorldSettings.ini`, Global Palbox switches, CrossplayPlatforms, Mod risks and rollback paths one by one.

newbie

Should newbies read the long guide first or the quick review card?

Look at the quickcard and tracking first, then click on the question to enter the FAQ.

What novices need most is a structure that can be reviewed over and over again: attributes, work suitability, technology unlocking, and basic production chains. Long articles are easy to expire, and quick check cards and tracking sheets can encourage return visits.

Palu information

What should a single pallu page carry?

Name, attributes, working suitability, breeding, capture, tracking and provenance.

The Paldeck is the Traditional Chinese long-tail SEO base, but it is not a text-stuffed encyclopedia. Every single-Pal page must lead back to the breeding tool, capture-rate tool, Paldeck tracker and quick cards so the page has a real use loop.

1.0

What can you find now about World Tree related content?

Only the disclosed range and waiting fields can be viewed, but the complete guide cannot be viewed.

There is only one thing officially confirmed: World Tree will appear in 1.0. There is no official information on entry conditions, recommended levels, Bosses, rewards, and whether the challenge can be repeated; "up to 27 pages of PDF changes" are just media reports, and the official patch notes have not yet been released. Therefore, any "World Tree Complete Guide" that appears before it goes online cannot be an actual test; the site only provides available preparation routes (preparing for high-intensity final battles) and waiting slots.

1.0

1.0 Do you want to create a page for the new Pallu now?

Do the waiting entrance first, and do not write down the location, drop and work suitability.

The new palu data will be taken over by the A7 template, but the fields will only be expanded after the verifiable source appears. The name, source status, and fields to be checked are reserved in the site first, and seemingly complete encyclopedia pages will not be generated in advance.

breeding

What does "Waiting for verification after 1.0 goes online" next to the breeding results mean?

It means that 1.0 has yet to be returned, but it does not mean that it cannot be used now.

This is the version validity status. The results of the current version can still be used for preparation and understanding; after 1.0 is launched, the first batch of regression samples will be changed to "current version is still valid", "changed in 1.0", "no longer applicable in 1.0" based on evidence, or will remain pending verification. As for "Whether the breeding formula will be changed in 1.0": it is unpredictable - the official has not announced any breeding changes; the site has established candidates for breeding changes. After T0, the actual running results of 27 regression samples will prevail. Do not write "the formula remains unchanged" or "must change" in advance.

breeding

Why should breeding tools retain the gender direction of the parent?

Because some combinations are not unordered pairs.

Some gender_locked combinations will produce different offspring depending on the gender direction of the parents: the female Wixen is mated to the male Katress to produce Wixen Noct, and the male Wixen is mated to the female Katress to produce Katress Ignis. If the tool sorts all pairs into unordered combinations, it will miscalculate such samples. The order of judgment is: special coverage and gender direction take precedence over the general formula; when the formula falls in the middle of two Pals equidistantly, the winner is determined by the measured tie winner table. When the hand calculation is not correct, first confirm whether the table you are using and the data layer on the site are the same version baseline.

breeding

How to inherit and eliminate individual values ​​and passive verbs?

It is passively extracted from the parent pool, and impurities are removed by diluting the clean parent generation by generation.

Mechanism framework (community consensus, organized according to the current version of the data baseline): Passive entries of offspring are mainly drawn from the entry pool of the parents, and there is a chance that new entries will appear randomly; individual values also have a tendency to be inherited. The common method of removing impurities is to use parents with "clean entries (less passive or only target passive)" to dilute the appearance of non-target entries. Sources of entries other than breeding include: special shadows from fishing (green light guaranteed rainbow passive, Lunker is better), Yakumo partner skills (with a chance to pass the passive to the wild Pal you capture), and specific passives purchased directly from the Pal operating table - these three items are organized by the community, and the specific list and probability are to be verified. The inheritance probability of each entry has not yet been stored in the database and is not written as a numerical fact; whether the mechanism will be adjusted after 1.0 will wait until T0 returns.

breeding

How to choose the combat passive verb bar according to the scene (blood-stealing or damage-increasing)?

Look at the scenario: protracted battles focus on survival and fault tolerance, and quick kills focus on the output limit.

This is a conditional recommendation, not the only answer: when fighting a persistent boss alone or in a high-risk wilderness, blood-stealing/survival terms improve fault tolerance, and the loss of one death is usually greater than the output difference; when teaming up to share hatred or pursue quick kills, damage-increasing terms provide more direct benefits. Counter example: In the capture scene, the output should be suppressed to prevent accidental killing, but the high damage increase will get in the way. The 1.0 value may be readjusted, and any "graduation entry" conclusions are only inferences from the current version before T0 is retested.

Capture

Does the catch rate of 30% mean that three balls are definitely caught?

No. The probability is not a guarantee, the page only estimates ball consumption.

The output of the catch rate tool is an estimate and expected number of balls. Players also need to look at the ball level, bonuses, output control and whether it will accidentally kill the target. This page will mark the estimated model, version status and player risk separately.

Resources

What is the difference between the material cost page and the resource chain quick check card?

The quick check card shows the structure, and the cost page calculates the total volume and bottlenecks.

The resource chain card answers "How are these materials strung together?"; the material cost tool answers "I want to make these things now, how much is the total shortage?" The two are linked to each other to prevent players from guessing back and forth between the table and the calculator.

Track

Will progress tracking upload my saves?

No. Progress only exists locally in the current browser.

The tracker uses localStorage in the current browser. It does not require an account and does not upload save files. JSON export is only for device moves or backups, and clearing data only affects the current browser.

server

Can the ini used to set the generator output be used directly?

It can only be used as a draft, and the 1.0 parameters must be checked before being marked safe.

Currently the generator is used to validate fields and processes. Before official launch, parameter names, default values, cross-platform and Global Palbox switches must be verified against 1.0 files or actual measurements.

server

How can I inherit old world data after changing my account or hard drive?

Test in isolation on a copy first; do not change the official archive directly.

This is a community experience level issue, not an official security process. The correct sequence is: first make a complete backup of the world file, player file and settings; then confirm on the copy whether the old player data still exists or whether it is just a misalignment of the corresponding identification; when you need to process UUID (unique identification code) or player file mapping, you can only test tools or manual solutions on the copy. Do not apply single post success stories directly to the official server. In case of failure, roll back to the backup before the upgrade.

server

What should I do if the memory keeps rising after the server has been launched for a long time?

Monitor, back up, and eliminate Mods first, and then make a restart strategy.

The increase in memory after a long run may be related to the number of bases, the number of visible Pals, building density, player online, Mod or server version, and cannot be directly attributed to a single configuration. Server owners should first keep logs and monitoring data, test based on bare server/Modded (modded) layers, set regular restart windows, and confirm that normal archiving and re-login can be achieved before and after each restart. If the server is repaired or new problems are introduced after 1.0, this question will be written back according to T0-05 server verification.

Mod

Can post-1.0 Mod compatibility be marked in advance?

No. You can only see author updates or post-T0 verification.

The Mod directory only maintains objective fields and does not make subjective safety ratings. 1.0 compatibility tracking must be based on the author's release note or reviewable verification; when the server owner upgrades, first verify the bare server, and then restore the Mod one by one.

1.0

Why isn’t there a 1.0 Best Base ranking?

Before the map and resource points are determined, ranking will only create false certainty.

The best base ranking requires maps, resource points, movement routes, invasion behaviors, server conditions and version data, which are all unstable before 1.0. There is no promise even for "home-building points that will not be invaded": invasions have triggers and path conditions, and community experience indicates that some high platforms or closed points are less likely to be attacked. However, this is the experience of the current version, and the mechanism and map may change in 1.0. The site only provides conditional judgments (resource chain bottlenecks, work suitability, performance factors) and does not rank players.

newbie

Can the base be relocated as a whole or have building formwork installed?

The current version does not have official overall relocation or template functions.

The current version (v0.7.3) does not have official base relocation, blueprint saving or template application functions; moving is equivalent to removing the heavy cover, and the materials can be partially recycled. Third-party implementation of such requirements belongs to the category of Mod. For risks and compatibility, please see the Mod directory; whether such functions will be added in 1.0 has not been disclosed, and wishes will not be written as new functions.

newbie

Is there an upper limit on the number of bases? Will buildings outside the circle be damaged?

The number of bases has an upper limit and can be increased with progress; buildings outside the circle will age.

The rules of the current version (according to the v0.7.3 baseline): There is an upper limit on the number of bases that can be established, which increases with progress. The community is organized into a default maximum of 4, and the upper limit can be raised further in the world setting (the value is subject to the game kernel); buildings built outside the base will wear out (aging) over time, and the wear rate is an adjustable item in the world setting. Therefore, before expanding the production line, confirm the base location plan first, and do not leave key facilities outside the circle. 1.0 Whether to adjust the upper limit and aging rules has not been disclosed, waiting for T0 setting to be verified.

information

Why do we need to view PalDB and game data at the same time for site data?

PalDB facilitates extraction, and game data is used for cross-checking.

SPEC lists PalDB as a structured data source while retaining game data cross-checking. The extraction layer in the site records the source endpoint, extraction date and version baseline, and the results of the breeding formula are recalculated using regression samples; this can reduce the impact of external data drift, old answer residues and extraction errors on the tool results.

1.0

1.0 Which pages should I check first on the day of launch?

Let’s take a look at 1.0, Global Palbox, breeding tools, and private server list first.

Ordinary players will first look at the 1.0 remedial course and Global Palbox; breeding players will look at the status of the breeding tools; server owners will look at the upgrade list and setting generator. Look at A7 after the new palu and World Tree content are stable.

newbie

Will wild eggs be refreshed after picking them up?

It will be refreshed, and the same point can be recycled repeatedly; the cycle value needs to be verified.

The refreshing mechanism of wild eggs has a clear direction: after being picked up, the same point will appear again, so patrolling eggs along a fixed route is a feasible way to collect them. There is no data stored in the site for the specific refresh cycle, and it will be affected by world settings and versions. Absolute times are not written here; just memorize several points you often run and patrol by game day.

newbie

What should I do if Pallu is sick?

Treat the symptoms; medicines can be made at the pharmacy or bought from merchants.

Pallu's negative status (cold, fracture, ulcer, etc.) requires corresponding medicine treatment: medicines can be made at the base pharmacy (requiring Pal and materials suitable for medicine), or they can be purchased from merchants for emergency use. Prevention: Overwork and low SAN (sanity) are the main causes. Food supply, rest and hot springs can significantly reduce the frequency of illness. Version details are subject to the current version, and 1.0 behavior is not promised in advance.

1.0

Is it worth hoarding gold blueprints and skill fruits before 1.0?

You can stock up, but the value retention needs to be tested; general consumables are more stable.

This is a war preparation inference (according to the evidence of the current version): If you continue to play the old files, it will be useful if you stock up, and there will be no loss; however, the 1.0 values ​​and recipes may be significantly changed, and the value preservation of "version-sensitive assets" such as specific drawings and specific entries will have to be verified at T0. Relatively stable are general consumables and raw materials: ammunition, recovery products, cake ingredients, which can be consumed no matter how the version is changed. The site does not provide a comprehensive guide to how to purchase goods, nor does it arrange the best stocking route for you.

newbie

Buy Palworld now or wait for 1.0?

It depends on what you want: play the full version of EA now, or wait for the full new experience.

Here we only provide the context of the timing, and do not make purchase recommendations: if you start now, you can immediately play all EA content, and the official report tends to indicate that 1.0 will not be updated, and the progress is likely to continue; etc. 1.0 (2026-07-10) is the new experience of the full version and the popularity of the launch, but server congestion and patch fluctuations are common on the first day. Prices and promotions are not predicted on this site. No matter which version, you can check the 1.0 supplementary course page first for the difference in version status before and after going online.

1.0

When will Palworld 1.0 be launched?

On July 10, 2026, the official version will be released for all platforms.

It is officially confirmed that Palworld 1.0 will be launched on all platforms (PC, PS5, Xbox Series, Game Pass) on 2026-07-10, and the game is officially out of Early Access. This is the full version, not DLC: a new World Tree endgame area, a second main island, a large number of new Pals, Wing Pack aerial equipment, new layers of PvP and Genetic Recombination breeding, and the official patch notes are 27 pages long. The specific value after going online will be subject to the official, and will be written back after the T0 verification in the site is completed.

1.0

1.0 Is there any fee for existing players?

Free updates, players who already own the game can upgrade directly.

Officially confirmed that 1.0 is a free update for existing players and no additional purchase is required. Players who already own Palworld can directly update the client to 1.0 on 2026-07-10. The archive will not be cleared and the progress will be continued (officially confirmed), but the official also recommends that those who want a complete new experience open a new file - this is a choice but not mandatory, see "Does 1.0 need to be restarted?"

1.0

How to backup archives before 1.0?

Copy the SaveGames folder to a safe location.

Stand-alone backup: Copy the entire %USERPROFILE%\AppData\Local\Pal\Saved\SaveGames folder to an external hard drive or cloud, and do this before upgrading. For private servers, world files, player files, and server settings must be backed up separately, and the server must be stopped before copying to avoid copying to damaged files during writing. It is officially confirmed that 1.0 is not archived, but a complete backup before upgrading across major versions is a zero-risk action, and you can roll back without loss if something goes wrong. This is the highest priority of all preparation steps.

breeding

1.0 Will the breeding be changed significantly? Is it worth brushing the health line now?

The formula has been significantly adjusted + a new genetic recombination layer has been added; don’t invest in perfect bloodline now.

Officially clarified that 1.0 significantly adjusts the breeding formula and adds a new Genetic Recombination: the fusion of legendary Pal genes produces variants that inherit specific entries. The results change with the server settings. It is a competitive breeding layer that EA does not have. The existing matchmaking (stat-pass) system is retained, so the breeding calculator still applies, but the current "Perfect IV/Perfect Passive Bloodline" value optimal at 1.0 may become invalid. Suggestions for preparation: You can stock up on cakes and other general consumables, but don’t go deep into perfecting the blood line for the current formula until the 1.0 formula is finalized. A minor change has also been confirmed: Experience will no longer be shared between bases to prevent breeding Pals from accidentally upgrading and blocking skill inheritance.

1.0

1.0 Will the capture rate change? Is it worthwhile to stock up on balls now?

The capture rate has been significantly adjusted by the official; hoarding balls takes a general route.

Officially confirmed 1.0 Significant adjustments to capture rates (along with rebalancing of endgame Pal values). The operation mechanism of capture (health reduction, back attack, field control, status abnormality) will most likely be retained and can be practiced now; but do not make a large number of high-end targeted balls based on the current capture rate - if the value changes, the stockpile may be in vain or insufficient. Relatively stable are the universal low-level ball materials and universal base materials, which can be consumed no matter how they are modified. This is site inference, written back after the 1.0 capture rate table comes out.

1.0

What's new in Pal 1.0?

The most single number in history; more than ten such as Sword Eel, Dupin, Snock, etc. have been previewed.

Officially, the number of new Pals in 1.0 is the largest number in a single update in the history of the game. Before the launch, more than ten animals have appeared in the official trailer / At present, attributes and work suitability can only be inferred based on appearance. The complete list, illustrated number and information will be extracted when 1.0 is launched (T0-06). See the 1.0 make-up page for the complete observation list.

1.0

What is World Tree? Can you prepare now?

1.0 adds a new final area; the entrance and structure are not disclosed and can only be understood in the framework now.

World Tree is the officially confirmed new end-game area of 1.0. Together with Sky Islands and the second main island, the playable map is approximately doubled compared to the 2024 launch. However, the official entry conditions, internal structure, bosses and rewards of World Tree have not yet been disclosed, so there are no pre-written strategies on the site - this belongs to the B bucket of "understand the framework first, don't invest too deeply". The preparations you can make now are general: leveling up, preparing teams, and stocking up on general resources; the specific World Tree strategy will be written back after the actual test is launched.

1.0

1.0 How big will the map get?

Approximately doubled: Added second main island, World Tree area, and Sky Island.

Officially confirmed 1.0 adds a large new area surrounding the World Tree, plus a second main island. Together, the playable map approximately doubles the 2024 original version, and new sky islands and offshore bases are added. The specific map, resource points and drops have not been disclosed, so don’t plan the 1.0 exploration route according to the old map now - the exploration and resource collection plan will be left until the launch.

1.0

How many levels should I train my character to before 1.0?

The community organizes about level 65, full skill tree and ancient skill tree.

Preparation for war (community organization layer): Push the character to the current upper limit (approximately Lv65), unlock all nodes of the skill tree and ancient skill tree, as the basis for the new content of 1.0. 1.0 is expected to increase the level limit and add Alpha (enhanced) Pal, first reach the current top and then go up more smoothly. Levels and unlocked skills are guaranteed assets. They belong to Bucket A and are a stable investment. 1.0 will not be wasted. The specific upper limit is subject to the official 1.0.

Mod

Can old mods still work in 1.0?

There is a high probability of interrupting compatibility; back up first and don’t let 1.0 directly impact the main Mod file.

Site inference: Major version updates generally interrupt Mod compatibility, 1.0 has major changes (27 pages of patch), and the risk of archives and bases relying on Mods increases. It is recommended for heavy Mod players: Make a complete backup before going online, postpone updating the main archive that depends on the Mod, and wait until the mod author confirms 1.0 compatibility before updating; or open a new test file to verify the Mod before deciding on the main archive. Some purely cosmetic/lightweight mods may be restored sooner. The compatibility check belongs to T0-05 and will be written back after going online.

1.0

What is PvP in 1.0?

Officially added PvP mode; balance and rules to be released.

Officially confirmed that 1.0 adds a new PvP (player versus player) mode, along with Wing Pack aerial equipment, a Pal that can transform into weapons, and new cross-line weapons and armor. New content for bucket B: The specific rules, balance and rewards have not been disclosed. Now you know that there will be PvP, and the build and battle strategies will be online.

1.0

I heard that the 1.0 base will no longer share experience, will it affect breeding?

Officially confirmed minor modification; it will have a positive impact on breeding.

Officially confirmed that experience will no longer be shared between bases starting from 1.0. This small change is positive for breeding: the Pal used for breeding during EA is often mistakenly upgraded due to activities in the base next door, causing the desired skill inheritance to be blocked; this problem has been eliminated after 1.0. You don’t need to change your approach now, it’s a confirmed change of “just know it”.

breeding

What is Genetic Recombination?

1.0 adds a new legendary Pal gene fusion layer, used for competitive breeding.

Genetic Recombination is a new layer of breeding officially confirmed in version 1.0: it fuses the genes of the high-level legend Pal to produce variant offspring that inherit specific entries, and the results will change with the server settings. It is a competitive breeding gameplay that is not available in Early Access. It stacks on top of the existing breeding system, not replaces it - so the existing breeding calculator still applies. The specific operation, required materials and inheritance probability have not been officially disclosed. It belongs to Bucket B "First understand the framework, don't invest too deeply". For those who want to play competitive breeding in 1.0, don’t rush to get the perfect health line for the current formula now. The rules will be clear after it goes online.

1.0

What is a Wing Pack? Will flying change exploration?

1.0 New air mobile equipment; will change the pace of exploration.

Wing Pack is the officially confirmed new aerial equipment in 1.0. With the addition of Sky Islands and doubled maps, the exploration and movement methods in 1.0 will be different from now. This is a new addition to Bucket B: the specific acquisition, durability and flight rules have not been disclosed. Don’t plan 1.0 exploration according to the old ground movement route now; first make general preparations (leveling up, preparing teams, stocking up on general resources), and then put the exploration route online.

1.0

Will the 1.0 Tower Master and Boss be reworked? Is it useful to memorize the order now?

The tower owner and Wildlife Sanctuary officially confirmed the rework; don’t memorize the pre-1.0 order.

Officially confirmed that 1.0 will redo the Tower Boss and Wildlife Sanctuary, and adjust the Raid (team battle) mechanism. Therefore, the current recommended order of tower owners and boss play styles may be rearranged after 1.0 (change-forecast B barrel FB-06). What you can do now is general preparation: leveling up, preparing a team that can resist and become passive, preparing ammunition and recovery; don’t take the order of tower masters before 1.0 as a final decision. The existing tower master order card is still valid in the current version and will be written back after 1.0 is launched.

1.0

1.0 What things won’t change and can’t be learned now?

Attributes are incompatible, work suitability, resource chain, capture operation, and basic cycle.

Forecast by site A/B/C (change-forecast A bucket): Attribute conflicting framework (about 90% unchanged, EA has not changed yet), work suitability system, resource chain and production framework, capture operation mechanism (blood cutting/back attack/field control), breeding system understanding and calculator, basic survival/construction/technology cycle, all are likely to be retained in 1.0. Learning, practicing and collecting these now will not be in vain, it is the most worthwhile part of the preparation period. What will change are the values ​​(breeding formula, capture rate, endgame Pal value) and new content (World Tree, new Pal, PvP, etc.).

base

How to avoid lags and transportation jams during base construction?

Leave passages, control the shape, disperse the building density, and don’t pile them together.

The efficiency of the base is often stuck in the structure rather than the level of adaptability: a large Pal will block roads in a base with narrow passages and dense buildings, and it will not be able to reach the work station no matter how high the adaptability is. Method: Keep the main aisles wide, select small and fast-moving Pals for transportation and round-trip positions, and use monitoring stations to limit the work scope of key bottleneck positions to make them full-time. High-density buildings and too many visible Pals will stack up and affect performance. Moderate dispersion is more stable than full integration. 1.0 New offshore base construction will be added, but the existing base structure principles will most likely be retained.

capture

What are the most common mistakes made when capturing high-level Pals?

Use the most powerful attribute to hit the target to death.

Capture Paradox: Restraint attribute makes you hit quickly but it is easy to accidentally kill. When catching high-level targets, don't blast their weak points. Instead, use blood control (hit until the blood is low and then stop), back attack bonus, and abnormal status control to slowly reduce the blood to a capture range. Items such as the Mercy Ring that "attack without causing death and leave 1 HP" can directly eliminate "killed but not caught". Ball level, ball module and bonuses together affect the success rate. Use the capture rate tool to estimate the expected ball consumption before starting. The capture operation mechanism belongs to the stable content of bucket A, and 1.0 has a high probability of being retained (but the capture rate value will be adjusted).

1.0

Should old players open a new game or renew the old game to experience 1.0?

If you want a complete new experience, open a new file; re-invest and be reluctant to renew the old file + Global Palbox.

This is a trade-off, not right or wrong. The official confirmed that the old file can be replayed and the progress will be continued. It is also recommended to open a new file to get the complete 1.0 experience - because the World Tree, new area, new story, and redone tower master feel the most complete in the new process. If there are a large number of high-investment Pals/bases in the old file that you are reluctant to part with, you can renew the old file; if you want to keep some of them but also want to open a new one, use Global Palbox to bring key Pals into the new world (transfer details are pending in T0-02). Whichever you choose, make a full backup of your old files first—this step is risk-free.

1.0

1.0 Will it be crowded on the first day? What should I pay attention to?

Common queues and hot fixes for the first release; first confirm that the environment is stable before advancing.

1.0 is launched simultaneously on all platforms (PC / PS5 / Xbox / Game Pass). Server queues, matchmaking congestion and continuous small patches are common on the first day. Suggestion: Make sure the backup is complete before updating; first read the paragraphs in the patch notes related to your existing assets (save migration, breeding/capture adjustments, server settings); first confirm that the character, base, and pal are normal and go through a process to confirm that there are no obstructions, and then decide whether to push the ending. Don’t rush to create new content on the same day, and avoid stepping on parts that have been hot-fixed that day.

1.0

Will 1.0 strengthen Pal? How should the team prepare?

It is expected that the new Alpha will strengthen the Pal; Yangtong will strengthen the passive team's resistance to changes.

1.0 is expected to increase the level cap and add Alpha (enhanced) Pals and a large number of new Pals. Preparation method: Instead of training a single build for the current end-game tier, it is better to build a team with universal powerful passives (attack/defense/damage-increasing categories, such as Legend, Musclehead, Fierce, etc.) - because the end-game Pal value is officially confirmed to be significantly adjusted (C barrel FC-03), universal strong passives are more resistant to change than the extreme build for the current value. Levels and unlocked skills are guaranteed assets and will be pushed to the current upper limit first.

1.0

1.0 What is the least expensive thing to stock up on?

General base materials: ammunition raw materials, food, medicines, metal ingots, stones, cakes.

The general route for stocking up is the most resistant to change: gunpowder (for ammunition), food, medicine, metal ingots, stones, and cakes (for breeding) are all universally consumed across versions and can be used no matter how you modify them. What should be avoided is hoarding targeted materials according to the current values ​​- 1.0 has significantly adjusted the capture rate and breeding formula, and a large number of high-end targeted balls and specific materials for perfect blood lines may be wasted. Principle: Use multiple reserves for general consumption and reserve version-sensitive assets. Officials also recommend that flexible preparation is better than sticking to a single optimal plan.

base

What is the purpose of an expedition station? How to arrange Pal?

Convert temporarily unused Pals into passive resource portals and don’t let them idle.

The expedition station is one of the entrances to passive resources in the later stage: send Pal who is not working at the moment to exchange for resources instead of leaving them all idle at the base. The arrangement principle is "idle conversion" rather than chasing optimal returns - the specific returns and rewards are still to be verified, and the optimal farming method is not written on the site. It should be looked at together with the labor research institute and the monitoring station: the research institute improves the efficiency of the entire production line, the monitoring station allocates work stations, and the expedition station absorbs idle labor. This base operation and maintenance framework belongs to the stable content of Bucket A and is highly likely to be retained in version 1.0.

Explore

What do you think of exploration activities such as dungeons, bounties, oil fields, and salvage?

They are all exploratory resources/challenge entrances; use them as supplementary lessons, so don’t memorize them.

Lockpicks, dungeons, bounty NPCs, treasure maps, salvage, and oil field platforms are exploratory content that provide resources, materials, and challenges. Players returning to the game can use them as a make-up list: first know what these entrances are, and make up for what is missing. Oil Platform and Prey Pal are high-level activities and require a checklist. The site does not include specific drop rates, optimal routes or fixed income (these are yet to be verified). The 1.0 map will be doubled and new exploration content will be added, which belongs to the B bucket and will be added after it goes online.

Palu information

What is the connection between fishing and special terms? Is it worth investing now?

Fishing is one of the sources of entries/materials; Shenzhen Investment, etc. 1.0 breeding is finalized.

Fishing and some special materials are one of the source candidates for the entry system, and both the Chinese and English communities are paying attention. However, the breeding formula has been significantly adjusted in 1.0, and the genetic recombination competitive layer has been added. The current optimal entry route may become invalid in 1.0 (Bucket C). So now you can understand how the fishing/entry system works, but don't fish for specific entries for the current breeding meta. The complete fishing guide will not be written on the site, and the specific entry inheritance probability will be written back in T0-03.

Palu information

Should the enhanced surfaces such as Rainbow Passive and Operating Table be touched now?

Understand the system and don't bet on the current value; the final value of 1.0 will change.

Rainbow passive, operating table (entry enhancement), suitability book, trust level, and bond peach are the strengthening aspects besides breeding. Now we can understand how they work and serve as a knowledge reserve; however, the final Pal value and breeding formula are significantly adjusted in 1.0 (C barrel FC-01 / FC-03), and the cost-effectiveness of deepening specific enhancements for the current tier will be discounted. The specific list of passives that can be purchased on the operating table, the rainbow passive material chain and other details are still to be verified. Principle: It is OK to understand the system, but all-in current values ​​are not recommended.

server

How to adjust hardcore/random mode and world settings?

The setting generator is adjustable; the 1.0 setting diff is to be checked online.

World settings (egg hatching time, death drops, difficulty mode, maximum number of bases, hardcore/random mode) can be adjusted in profile or server settings, and the on-site setting generator converts fields and effects into human-language annotations. The specific behavioral details of hardcore/random mode and the current value of the upper limit of the number of bases are subject to the in-game/official server docs. 1.0 may add or rename setting fields (the diff setting will wait for T0-05). Server owners must compare the old settings after upgrading to avoid being overwritten by the default values.

server

When playing with friends, should I use host mode or a dedicated server?

Host for short-term use by few people; use dedicated server for long-term use by many people/upgrades.

The host mode (multiplayer collaboration) is suitable for short-term, small number of people, and can be played at any time; the disadvantage is that others cannot enter if the host is not online, and the number of people and stability are limited. Dedicated servers (private servers) are suitable for long-term, multiple people, stable operation and maintenance, and 1.0 upgrade management: sustainable online, controllable settings, and upgrades with backup and rollback paths. 1.0 has a larger upgrade area for private servers (setting diff, Mod compatibility, player information), so you need to run the upgrade list first. The choice depends on your number of people and long-term sustainability, not on which one is "stronger".

newbie

Will wild eggs be refreshed? What should you pay attention to when hatching eggs?

Wild eggs are one of the resource entrances; the hatching time is affected by the setting.

Wild eggs are one of the entrances to obtain Pals and materials. The specific refresh cycle is based on the current version of the game (the values are not hard-coded or verified on the site). Egg hatching time is affected by world settings (can be adjusted faster in settings), and hatching eggs in batches is a breeding QoL. Relevant minor changes confirmed in 1.0: Experience will no longer be shared between bases, and the breeding/hatching Pal will not block skill inheritance due to the mistaken upgrade of the base next door. The egg hatching mechanism is a relatively stable basic system, and the probability of major changes in version 1.0 is low.

1.0

The map doubled in 1.0, is it time to finish exploring the old map first?

Old map exploration does as it should (Bucket A), but don't over plan for the 1.0 route.

The exploration, resource points, and dungeons of the current version of the map are still worth doing - these are content that can be played now, and the experience and resources will not be wasted. But don’t pre-plan the exploration route for 1.0 based on the old map: 1.0 added a second main island, World Tree area and Sky Island, approximately doubling the map, and the resource points and drops in the new area have not been disclosed (bucket B). Principle: The old maps should be played and explored, and the exploration plan of the 1.0 new area will be left to be based on the actual map after it goes online.

base

What should I do if my pallu SAN (sanity) drops too fast and goes on strike?

Supplement food, rest and hot springs; don’t let high-intensity positions lack supplies.

SAN (sanity) and satiety are hidden bottlenecks in base operation and maintenance: high-intensity work, lack of food, and lack of rest will cause SAN to decline, and Pal will start to get sick, become rotten, or even go on strike. Method: First ensure that the food production line is stable, build beds/rest points, hot springs and other recovery facilities, and then move people to high-intensity positions. Overwork and low SAN are the main causes of illness, and prevention is cheaper than treatment. This set of mechanisms is stable content in bucket A and is highly likely to be retained at 1.0; the specific values ​​are subject to in-game guidance.

newbie

What should I order first in the technology tree? Do you want to fill up all the way?

First click on changing the base operation and capture efficiency, don't just focus on the weapons.

When technology points are limited, priority points will change the nodes of base operation (production, transportation, electricity) and capture efficiency (ball upgrades, equipment), instead of just focusing on the weapon line. Use the technology tree search to find the node name directly without having to browse the entire tree; use technology tracking to save the unlocked and next-to-be-unlocked items locally. Angle of preparation: Before 1.0, the skill tree and ancient skill tree were fully pushed to ensure minimum investment (Bucket A). After 1.0, the upper limit was raised and new nodes were added.

fight

How to prepare for the Altar Battle in Raid (Team Battle)?

Prepare the main team, ammunition, recovery and base production capacity as an independent end-game mission.

Raid (such as Bellanoir, Blazamut Ryu, Xenolord, Moon Lord, Hartalis, etc., some with mutated versions) are optional endgame challenges. Altar battles can be entered into independent arenas and the base will no longer be destroyed. Preparation direction: First prepare the main battle team, sufficient ammunition and recovery, and base production capacity to support consumption, and then see whether to pursue the mutated version. There is no ranking of the strongest play styles on the site. 1.0 Adjust the Raid mechanism (B Barrel FB-06). The current preparation principles are universal but the specific rewards/difficulties will be written back after the release.

Global Palbox

Is it safe to transfer special individuals using Global Palbox?

Make a list first and do a small amount of testing; after special individual behaviors are 1.0, check them one by one.

Global Palbox is a bridge that reopens but retains Pal, but individual transfers of special marks/special sources are not committed in advance. Method: First make a list of the Pals you want to keep, and mark ordinary individuals/highly cultivated entities/special sources; test a small amount before transferring, don't move them all at once. Private server players must first confirm whether the server's import/export switch is turned on - the existence of the function does not mean that it is available when the server owner disables it. 1.0 The new world import behavior will be written back after verification by T0-02.

breeding

If you need to stock up on cakes for breeding, how should you prepare the cake production line?

Milk/eggs/honey/flour/cranberries must be supplied steadily.

Cake is a universal consumption for breeding, and the demand for breeding will turn the food chain into a bottleneck: milk, eggs, honey, flour, and cranberries must be in stable supply. The war preparation angle cake is worth stocking up on - it is a universal breeding consumption and can be used in any breeding change in 1.0 (Bucket A is a universal investment). But don’t go too far with the current formula for perfect health line (C barrel FC-01): the cake is stored to resist changes, and the optimal value of perfect blood line is 1.0, which may become invalid. The agricultural and animal husbandry production line belongs to the stable content of bucket A.

Applicable versionP1 route contract / P2 v2.0 content layer
Updated
SourceP1 A4 route contract / P2 v2.0 FAQ diversion / FAQ search intent card
UpstreamConOps current focus: Palworld P2 content-layer rebuild