AFK catch-up

What will happen to Palworld after I'm gone?

Replenish the interrupted memory according to the point when the player left, without having to watch all the official announcements and videos again.

Principle of make-up lessons

Only the public and traceable version history and player impact will be compiled. All undisclosed 1.0 details are fields only and results are not pre-written.

Version timeline

version/nodeDateClassificationplayer influence sentence
Early Access2024-01-19launch / baselineThe old files and strategies of early players start from this version; all subsequent make-up pages must first determine whether the player has left the breakpoint.
v0.3.1 Sakurajima2024-06-27new_content / pals / buildingAdded island, palu and building content; players who left before Sakurajima need to first update the map, base and information page usage.
v0.4.11 Feybreak2024-12-23new_content / pals / featuresNew islands, paru and functions have been added; players who left before Feybreak should review high-end materials, production chain and breeding status.
v0.5.0 Crossplay2025-03-19multiplayer / global_palbox / serverCrossplay and Global Palbox have entered the current version baseline; reopening, retaining Pal and private server switches need to be judged individually.
v0.6.0 Tides of Terraria2025-06-25collaboration / new_content / qolThe focus of player remedial lessons after Tides of Terraria turned to QoL, fishing, Global Palbox and pre-1.0 preparation.
v0.7 Home Sweet Home2025-12-17new_content / base / qolThe last large-scale current version baseline before 1.0; when referring to pitfall pages and tool pages, the conclusions of subsequent 1.0 cannot be hard-coded in advance.
1.02026-07-10official_release / new_pals / new_regions / world_treeIt is officially announced that 1.0 will exit Early Access on 2026-07-10, previewing new Palu, new areas, new threats and World Tree; no complete guide can be pre-written before specific patch notes are made public.

Source: Steam News API official announcements / Pocketpair official news; last check: 2026-07-04. Only the main version nodes that will be used in player tasks are listed, and bugfixes are not entered into the foreground timeline.

1.0 Change Forecast: What to learn now and what not to invest in

We're only days away from 1.0 (2026-07-10), but a lot of it can be determined now whether it's worth the investment. Next, the content is divided into three buckets according to "Will it be changed in 1.0":A Feel free to study nowB. Look at the framework first and don’t invest deeply.C Be prepared. This is the siteStrategy inference(Based on the official 1.0 public features and EA’s previous change modes), it is not an official confirmation; the confidence, basis and barrel exchange conditions of each label will be written back after 1.0 goes online.

A · Most likely not to change Learn/practice/collect now and it won’t be in vain

Topicwhat should you do nowInterpretation basis and barrel changing conditions
Attribute conflicting framework
Confidence: High (about 90%)
Now you can rest assured to control each other and practice team attribute matching; this set of knowledge will not be invalidated in version 1.0.Basis: Cross-relationship is the underlying framework of combat; EA has not changed the cross-resistance structure in all previous major changes from Sakurajima to 0.7. The 1.0 public features and 27 pages focus on new content/values/endgame, and there is no mention of rework of the cross-resistance table.
Bucket change: element / type rework or new element entries appear in the official patch. → Related pages
work suitability system
Confidence: Moderate to high (about 85%)
Now it is safe to plan the base division of labor according to job suitability and select job Pals. You can just add entries after the new Pal is online.Basis: Job adaptability is the underlying framework for base production and is stable across versions; 1.0 added offshore base construction but did not mention the adaptability system rework.
Barrel change: Official announcement of job suitability system rework or suitability level rule changes. → Related pages
Resource chain and production framework
Confidence: Moderate to high (approximately 80%)
The existing resource chain will be built as expected; new regional resources will be incrementally supplemented after they go online, without affecting the current foundation.Basis: The resource chain structure of collection → processing → output is stable across versions and is the bottom layer of the core survival cycle.
Barrel change: Resource/recipe framework level rework appears in the official patch. → Related pages
Capture cycle mechanism (health reduction / back attack / field control operation)
Confidence: Moderate to high (approximately 80%)
Now it is completely effective to practice the capture operation skills (blood line control, back attack, abnormal status control); but don't memorize the current capture rate number.Basis: The core gameplay of the official caliber is still familiar and the basic mechanism is retained; the capture operation logic of blood reduction, back attack, and field control belongs to the underlying cycle.
Changing barrels: The capture mechanism (non-numerical) appearing in the official patch has been redone. → Related pages
Serviceability of breeding systems and breeding calculators
Confidence: Moderate to high (approximately 80%)
Now that we understand how breeding works and use a calculator to check the combination, it will be effective; the specific optimal value will not be determined until the 1.0 formula is finalized.Basis: Breeding is retained as the core development system in 1.0 (Genetic Recombination is a new layer and does not replace the basis of stat-pass); the tool form of the breeding calculator is still applicable.
Changing barrels: Officials announced the abolition of the existing breeding system, leaving only genetic recombination. → Related pages
Technology tree unlocking logic and technology tracking
Confidence: Moderate to high (approximately 80%)
Now it is effective to click on technology and use technology to track and save progress; click on the nodes that will change the base operation and capture efficiency first.Basis: Unlocking of the technology tree → Construction/production capacity structure is stable across versions; 1.0 will add new nodes when increasing the level limit, but the existing unlocking logic will most likely be retained.
Changing barrels: Official announcement of technology tree reconstruction or unlocking rule changes. → Related pages
Material cost and production bottleneck calculation
Confidence: Moderate to high (approximately 80%)
Now it is effective to use the material cost tool to calculate stockpiles and boss consumption before the battle; stocking up on general base materials is the most stable.Basis: ball/ammunition/cake recipe → raw material total. This set of calculation logic is stable; even if individual recipes are fine-tuned to 1.0, the calculation method and bottleneck judgment remain unchanged.
Barrel change: Officially overhauled the core formula system. → Related pages
Abnormal status and medicine/recovery system
Confidence: Medium (about 75%)
Now it is effective to learn symptomatic medication, prepare medicine tables and restore facilities; the principle of food and rest to reduce the frequency of illness remains unchanged.Basis: Sickness (cold/fracture, etc.) → Symptomatic drugs, overwork and SAN management. This mechanism is stable across versions and is the bottom layer of base operation and maintenance.
Barrel Replacement: Official Announcement Status/Medical System Rework. → Related pages
Basic Survival/Construction/Tech Tree Getting Started Cycle
Confidence: Moderate to high (about 85%)
Newbies can now learn the basic loops and get started without any fuss; just don’t think of the “fastest brushing order” as the permanent best.Basis: The core gameplay of the official caliber is still familiar; novices’ collection/construction/technology unlocking/team circulation are the basic content.
Changing barrels: Official announcement of newbie/early progress system reconstruction. → Related pages

B · There is a high probability that it will be changed or added Understand the framework first, don’t invest deeply

Topicwhat should you do nowInterpretation basis and barrel changing conditions
World Tree Endgame and Sky Islands
Confidence: High (officially confirmed new addition)
Know that there is this piece of endgame content first and put it on the to-do list; don’t make a guide in advance or hoard the so-called best equipment to wait for it to be completed online.Basis: Officially confirmed that 1.0 adds the World Tree endgame area and Sky Islands, which are brand new endgame content.
Barrel change: 1.0 Entrance/structure/reward actual test after launch → Transfer to the official guide. → Related pages
New area and second main island (map doubled)
Confidence: High (officially confirmed new addition)
Exploration and resource gathering plans are left until launch; don't plan 1.0 exploration routes based on the old map now.Basis: Officially confirmed that the main island and World Tree area have been added, and the playable maps have approximately doubled compared to the 2024 launch.
Barrel change: Actual measurement of maps and resource points after 1.0 goes online. → Related pages
New Palu (largest number ever)
Confidence: High (officially confirmed new addition)
Know that the existing 226 are not all, and the difference will be added in the picture book tracking; don't think that it is finished now that the picture book is full.Basis: Officially stated that the number of new Palu in 1.0 exceeds any previous single update; the illustration book will be expanded.
Barrel change: 1.0 official pallu list announced/data extraction after launch. → Related pages
Genetic Recombination New layer of genetic recombination breeding
Confidence: High (officially confirmed new addition)
Don’t invest too much in EA breeding for “Perfect Gene” now; 1.0 will have a new legendary gene recombination layer that will rewrite the endgame breeding meta.Basis: Official confirmation of the addition of Genetic Recombination: the fusion of legendary Pal genes. The results change with server settings. It is a competitive breeding layer that EA does not have.
Changing buckets: Actual testing of genetic recombination after 1.0 went online. → Related pages
Wing Pack air movement, PvP and new weapons/armor
Confidence: High (officially confirmed new addition)
Just understand that there will be air movement and PvP; equipment builds and PvP strategies will be online.Basis: Officially confirmed the addition of Wing Pack aerial equipment, PvP mode, new cross-line weapons and armor, and Pal that can transform into weapons.
Barrel change: Actual measurement of equipment/PvP balance after 1.0 goes online. → Related pages
Tower Boss and Wildlife Sanctuary reworked, Raid mechanism adjusted
Confidence: High (officially confirmed to be reworked)
Don’t take the tower master order/Boss strategy before 1.0 as final; the Boss order cards will be rearranged after going online.Basis: Officially confirmed 1.0 reworked Tower Boss and Wildlife Sanctuary and adjusted the Raid mechanism.
Barrel change: Tower master sequence and Raid actual test after 1.0 goes online. → Related pages
Alpha Enhanced Pal and Level Cap Increase
Confidence: High (official trailer direction)
First push the character to the current upper limit as a foundation; don't train a single build for the current endgame, develop a universal strong passive team to resist changes.Basis: 1.0 is expected to increase the level cap and add Alpha (enhanced) Pals and a large number of new Pals, which are new end-game growth areas.
Barrel change: Actual measurement of the level cap and Alpha distribution after the launch of 1.0. → Related pages
Offshore base construction and new construction content
Confidence: High (officially confirmed new addition)
Just know that there will be a sea base; don't stock up on materials or change the land base plan for it now until it comes online.Basis: Official confirmation 1.0 adds offshore (sea) base construction and related construction content.
Barrel change: Actual testing of the offshore base mechanism after 1.0 went online. → Related pages
Story Quests and Palpagos Puzzles
Confidence: High (officially confirmed new addition)
As a new experience after launch, do not prepare a guide in advance; those who want a complete story experience can consider opening a new file.Basis: Official confirmation 1.0 adds a new story-driven mission to uncover the mystery of the Palpagos Islands, which is a new narrative content.
Changing barrels: Actual testing of the story line after 1.0 went online. → Related pages
Experience is no longer shared between bases (minor change confirmed)
Confidence: High (officially confirmed)
The breeding layout can be expected: After 1.0, the breeding Pal will not be accidentally upgraded due to the experience of the base next door; there is no need to change the method for this now.Basis: Officially confirmed that starting from version 1.0, experience will no longer be shared between bases to prevent breeding Pals from accidentally upgrading and blocking skill inheritance.
Changing buckets: Confirm actual behavior after going online. → Related pages

C · Unsure (50-50) Be prepared with both hands and watch for the signal to change the barrel.

Topicwhat should you do nowConservative/Radical Lines
The value of the breeding formula and the value preservation of the old high-input breeding schools
Confidence: 50-50
Be prepared with both hands: if you want to be stable, stop investing heavily and wait for the final version; if you want to play, play, don't regard EA's perfect value as a 1.0 asset.Stable: There are only a few days left until the launch. Large-scale brushing of Perfect IV/Perfect Bloodline is suspended; save the existing results first and wait for the 1.0 formula to be finalized before continuing.
Red: If breeding is only for current fun or personal use, you can continue; but don’t expect the current optimal value to be retained at 1.0.
Capture rate value
Confidence: 50-50
Stock up and take the general route; don’t treat the current capture rate number as 1.0 based on Shenzhen Investment.Stable: Don’t stock up on specific high-level balls or targeted materials based on the current capture rate.
Chong: General low-level ball materials are widely used, so you can prepare some in advance; high-level targeted investment and other numerical values are finalized.
Final Pal Value and Build Value Preservation
Confidence: 50-50
In the end, develop a dispersed, all-in, current value that is optimal.Stable: Don't practice a single Pal/single build for the current endgame tier.
Chong: The Pal you like can be raised, but there is room for adjustment.
Archive migration (EA → 1.0)
Confidence: Optimistic but needs to be tested (about 60% can be played directly)
No matter which one, back up the archive first - this is a zero-risk preliminary action.Stable: Completely back up the entire SaveGames directory before going online, and then upgrade and load it.
Chong: Directly upgrade and load the old file, and then roll back the backup if an exception occurs.
Mod Compatibility in 1.0
Confidence: 50-50
Heavy mod players: Back up first, don’t let 1.0 directly impact the main base that relies on mods.Stable: Back up before going online, postpone the update of the main archive that depends on the Mod, and wait for the Mod author to confirm 1.0 compatibility.
Rush: Open a new test file to verify the Mod, and then decide on the main file.
Old weapons/equipment build value preservation
Confidence: 50-50
As long as the equipment is sufficient, don't bet on rare materials for the extreme build of the current tier.Stable: Don’t invest heavily in rare materials for your current endgame equipment build.
Chong: Use the equipment that is sufficient as usual, and adjust it according to the new options after going online.
Old technology point method efficiency
Confidence: Will change (level limit increased)
Prioritize general utility nodes; use technology tracking to save, and adjust according to the new upper limit after 1.0.Stability: First click on the general nodes that will change the base operation and capture efficiency. Don’t put all your points in the current ending direction.
Chong: Follow the current demand point for technology, and make up for it according to the new node after going online.
The old optimal progress route is invalid
Confidence: The bias will change (official reminder that the route becomes inefficient)
Learn the framework and principles, and don’t memorize the optimal route; the route will be rearranged after 1.0.Stability: Focus on understanding the system framework, don’t memorize the fastest brushing sequence before 1.0.
Rush: Start along the old route and adjust according to new content after going online.

Prediction date: 2026-07-06; Method: Based on the change model of official 1.0 public features + EA’s previous major changes (Sakurajima 0.3 / Feybreak 0.4 / Crossplay 0.5 / Tides of Terraria 0.6 / Home Sweet Home 0.7), judge whether each piece of content will change in 1.0. All interpretations are site inferences (content_layer=inference), not official confirmations; each entry is marked with confidence, basis, counterexamples, barrel changing conditions and the player's current actions.

1.0 Preparation Checklist before Going Online (2026-07-10)

1.0 is only a few days away, and the focus of preparations is to prepare for "no matter how the patch is implemented, there will be no loss." Officials also recommend that flexible preparation is better than sticking to a single optimal plan. Where relying on deep investment in 1.0's new values ​​(perfect IV health, stocking specific orbs at current capture rate) is risky, see the change-forecast C bucket.

P0 Archive backup (zero risk front-end, highest priority)

It is officially confirmed that if the 1.0 files are not updated, you can continue to play the old files; however, a complete backup before upgrading to a major version is a zero-risk action, and you can roll back if there is a problem. (Corresponding to prediction FC-04)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Manually back up the stand-alone archive directoryCopy the entire %USERPROFILE%\AppData\Local\Pal\Saved\SaveGames folder to a safe location (external drive/cloud). Do this before upgrading. After upgrading, make sure the new files are normal before considering cleaning.If character/base/map abnormalities occur on the old file during the upgrade, you can use the backup to roll back without loss.Confirm information
Private server/dedicated server with additional backupPrivate servers need to back up world files, player files and server settings; stop the server before upgrading and back up again to avoid copying to damaged files during writing.The upgrade area of private servers is larger than that of stand-alone servers: setting diff, Mod compatibility, and player data may all be affected (see T0-05).Confirm information
Don’t delete old files just because you want to open a new oneThe official report recommends opening a new file to experience the full 1.0 experience, but the old files still have value: as a backup, as a testing ground, and as a return visit point. Opening new files and keeping old files can coexist.Deleting files is irreversible; keeping old files costs almost nothing.official report

P1 Stock up (take the general route, don’t bet on a single value)

After the major update, general resources will always be useful; however, the capture rate and breeding formula have been significantly adjusted by the official (Bucket C). Do not stock up on targeted materials based on the current values. (Corresponding to prediction FC-02)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Stock up on general base ingredientsAmmunition raw materials (gunpowder), food, medicine, metal ingots, stones, and cakes (for breeding) are all commonly consumed across versions, so prepare a batch first.No matter how 1.0 is changed, these underlying resources will continue to be consumed; they belong to Bucket A for stable investment.Strategy inference
Ball storage is universal, buffer storage is high-level targetedLow-level universal ball materials can be prepared in advance; but do not make a large number of high-level targeted balls based on the current capture rate - the capture rate of 1.0 will change, and the stocking may be in vain or not enough.The capture rate has been significantly adjusted by the official (C barrel FC-02); the general stocking resistance and targeted stocking gambling values.Strategy inference
Only stock up on cakes for breeding, don’t stock up on perfect blood linesCake is a general consumption for breeding and can be stocked; but don’t buy Perfect IV/Perfect Passive Bloodline for the current formula - the 1.0 breeding formula has been significantly adjusted and a new genetic recombination layer (C Barrel FC-01) has been added.Cake is resistant to change; the optimal value of the perfect blood line is 1.0 and may fail.Strategy inference

P1 Characters and Teams (Practice to guarantee the bottom, don’t bet on the final value)

It is safe to push characters and teams to the current minimum strength; however, the endgame Pal value is significantly adjusted, and it is not possible to all-in the current endgame optimal. (Corresponding to prediction FC-03)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Level up and skill treesTrain the character to the current upper limit (approximately Lv65 according to the community), and fill up the skill tree and ancient skill tree as the basis for entering the new 1.0 content.Levels and unlocked skills are guaranteed assets; 1.0 is expected to increase the level cap, reaching the current top first and then going up.community experience
Raise a team that is resistant to change and passivePrioritize developing team members with universally powerful passives (such as attack/defense/damage enhancement) rather than training a single Pal for a current endgame build.Endgame Pal values significantly adjusted (C barrel FC-03); universal strong passive is more resistant to change than extreme builds for the current tier.Strategy inference

P2 Base (organize and clean, don’t over-pre-build)

Just organize the base so that the production line can run smoothly; don’t over-pre-build according to the old map/old route before going online. (Corresponding to prediction FC-06)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Clean up and reorganize existing basesClear out redundant buildings, organize warehousing, and confirm that the production line of collection → processing → output is really running and not stuck in a certain link.A clean and operational base is a stable asset in bucket A and will still be used after 1.0.Strategy inference
Don’t over-prebuild for 1.0The map will be doubled, offshore base construction, and progress routes will all change (B/C bucket); the perfect base planning done before going online may have to be redone.The official reminder is that the old optimal route will become inefficient in 1.0; excessive pre-construction is a bet that it will not change.Strategy inference

P1 Private server/dedicated server owner’s preparation

The main server interface is larger than that of a single player: settings, mods, and player data may all be affected by 1.0. Fix the controllable items before going online. Don’t put out fires while launching the server on the first day. (Corresponding to prediction FC-05)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Complete three-piece backup after stopping the serviceBack up world files, player files and PalWorldSettings.ini (server settings); stop the server and back up again to avoid copying to damaged files during writing. Keep at least one pre-upgrade snapshot.1.0 If you change the setting fields or archive structure, you can use snapshots to roll back losslessly without rebuilding the entire server.Confirm information
Record current settings and Crossplay platform switchesSave a copy of the key fields of PalWorldSettings.ini (difficulty, drops, number of bases, Global Palbox / import-export switch, CrossplayPlatforms) first; after upgrading, check whether 1.0 has added or renamed fields (set diff to wait for T0-05).New setting fields are often added in larger versions; having old settings for reference allows for quick alignment, and your rules will not be overwritten by default values.Strategy inference
Mod server first naked server verification1.0 High probability of breaking Mod compatibility (Patch 27). After upgrading, first confirm that the world can be loaded normally on a naked server without Mods, and then add back Mods one by one; do not let the main world that relies on Mods be updated directly on the first day.Naked server verification can separate "1.0 itself problems" and "Mod incompatibility problems" to avoid mixing them together and making it difficult to troubleshoot.Strategy inference
Reserved rollback path on the first dayBefore upgrading, make sure you can go back to the pre-upgrade version and backup with one click; official hot fixes may be continuous on the first day, and setting a rollback is more stable than chasing each hotfix.Server congestion and patch fluctuations are common in first releases; the rollback path is the server owner's insurance.Strategy inference

P2 Action sequence on the first day of launch (7/10)

The focus on the first day is not to rush into progress, but to first confirm that the environment is stable, understand what has been changed, and then decide whether to use the new file or the old file. (Corresponding to forecast FB-01)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Confirm backup first, then updateBefore updating the client, make sure the archive backup is completed (single-player SaveGames/private server three-piece set). This is the first step on the first day and is not something to be skipped.Once the new version is loaded and covered on the first day, you cannot go back without a backup.Confirm information
In order to read the official patch notesThe official patch is 27 pages long; read the sections that are directly relevant to you first: save migration terms, breeding/capture value adjustments, server configuration changes, and then look at the new content. The 1.0 supplementary lesson page on the site will organize the queryable parts according to player tasks.Read the parts that affect existing assets (archiving, breeding, capturing) first to know whether what you hoard and practice still counts.Strategy inference
Expected crowds and hot repairs on the first dayCommon server queues, match congestion and continuous small patches are common in the first release. Don’t rush to push the endgame on the same day; first confirm that the character, base, and Pal are normal, and go through a process to confirm that there are no obstructions.The stability of the game on the first day is uncertain, and rushing to push the final game can easily lead to content that was hot-fixed on the same day.Strategy inference

P1 Open a new file or renew the old file (conditions are enumerated, I will not decide for you)

The official confirmed that the old file can be replayed, and it is recommended to open a new file to experience the complete 1.0. This is a choice, not right or wrong; choose according to your needs. (Corresponding to prediction FC-04)

what to do nowhow to doWhy (reason for not losing money)Hierarchy
Want the full 1.0 experience → tend to open a new fileWorld Tree, new areas, new stories, reworked tower owners and Wildlife Sanctuary have the most complete experience in the new process; back up the old file first and then open the new one.The official report suggested that the new file experience is complete; the new content will have a more correct rhythm in the new process.official report
Reluctant to invest again → Renew old file + Global PalboxIf there are a large number of high-investment Pals/bases in the old file, you can renew the old file; if you want to keep some of them but also want to open a new one, use Global Palbox to bring key Pals into the new world (transfer details will be awaited in T0-02).The playability of old files is officially confirmed; Global Palbox is a bridge that has been reopened but retained.Confirm information

Last check: 2026-07-06; the specific values involving 1.0 will be written back after going online. Here are only the preparations for "no loss no matter how you change it".

6 categories of systems to remember first

Each cluster below is the hardest hit area for players who return to the game "thinking they know how to play, but in fact the system has changed." Entries are organized by the community (distilled from players’ long videos). Values, drops and specific rewards are subject to verification at the site’s data layer.

Backpack, storage and daily operations

The first hour after returning to the pit: Restore the operating feel, don’t rely on memory. → Technology Tracking

Why is it importantHow to useCommon mistakes1.0 Risk
This cluster first reduces friction: if backpacks, teams, technology trees, and building categories are still operated using early memory, players will spend time scrolling through the interface instead of re-advancing progress.In the first round of returning to the pit, clear your backpack, set team defaults, and add commonly used technologies and buildings to your tracking/collection rhythm, and then fight bosses or rearrange bases.Read the long guide or restart a new file at the beginning, but do not organize the existing items, teams and technology nodes first.If new technologies or adjustments are unlocked after 1.0, the old memory will become invalid again; the tracking table will be updated as an external memory.
System/FunctionWhat players should know when returning to the game
Quick batch storageItems that are "already in the base box" in the backpack can be put into the box with one click. You can set exceptions first; use it first when you return to the pit to clear the backpack.
Pal team defaultSave the capture, battle, and base teams as presets, and the Pal can be recalled with one click after the Pal is placed back in the Palbox.
Tech tree searchEnter the name to directly locate the technology node, without having to rely on memory to browse the entire tree.
Backpack bag (pouch) classificationThe carrying slot is upgraded with bags, and the materials come from cores dropped by predatory Pals.
Architecture Favorites TabAdd your favorites to commonly used building components, so you don’t have to browse through categories repeatedly when building large projects.

Base, work allocation and production rhythm

The base is no longer just about throwing Pal in: assignment, research, expedition, and automatic healing all change the rhythm. → Work suitability card

Why is it importantHow to useCommon mistakes1.0 Risk
The base has changed from "putting a few high-level work Pals" to a production line management problem: work allocation, research institutes, expedition stations, collection points and medicines will all change bottlenecks.First set the base mission, then use the monitoring station to limit work, use the research station to supplement efficiency, use the expedition station to handle later resources, and finally change to Pal.Only look at the highest job level, ignoring size, paths, SAN, food, handling and server performance.1.0 If new resource points, maps and settings change, the optimal base and resource rhythm must be re-examined.
System/FunctionWhat players should know when returning to the game
Pal monitoring stationAssign Pal to a specific workstation, turn off specific work suitability, and adjust work intensity; whether the base is useful or not depends mostly on it.
Labor Research InstituteInvest resources to unlock production efficiency upgrades: production speed, ball and ammunition production, egg hatching time, expedition rewards, etc. (specific values are subject to the data layer).
expedition stationPassively obtain resources, an important entrance to later resources; no conclusion on the optimal farming method is made.
Dedicated collection pointOre, coal, sulfur, quartz, Hexolite, and crude oil all have dedicated nodes, and the resource chain is much more complete than that of early EA.
medicine cabinetKeep the medicine in stock, and the medicine will be taken automatically when the Pal status is abnormal, so there is no need to feed it manually.
Building QoLSix sets of building materials, free coloring, and direct structural replacement (such as replacing wood with metal without disassembly).

Capture, Exploration and Map Activities

Exploration is not just about catching Pal: blood control, lock picking, bounties, and salvage are all new task types. → Catch Rate Tool

Why is it importantHow to useCommon mistakes1.0 Risk
The exploration loop thickens: players not only need balls and attributes, but also know how activities such as blood control, back attack, weaknesses, ball modules, unlocking, and oil fields change the amount of preparation.Before going out, estimate the ball consumption and materials, and then decide whether to bring a mercy ring, a field control pal, a lockpick, and salvage/oil field supplies.Just look at the catch rate numbers and ignore the risk of manslaughter, ball mods, back-up starts and target value as not being worth catching.New areas and new activities may change points and drops; specific benefits will have to wait for the data layer or actual measurement.
System/FunctionWhat players should know when returning to the game
Mercy RingAfter wearing it, the attack will not be fatal, the target will retain 1 HP, and capturing and controlling blood will change from a technical job to an equipment position.
Individual value glassesThe strength of the individual can be directly determined in the wild, and pre-judgment of breeding and capture is required without catching it.
Ball Mods and Hitting TechniquesThe sphere workbench can be used to create modules that affect trajectory, range and capture rate; weak point hits and stealth back attacks also increase the probability.
lock pickKey props can be used unlimited times. Unboxing no longer relies on key inventory.
Bounty/Treasure Map/Salvage/Oil FieldFour types of new map activities; check the specific drops and income and other information, and do not write rankings of grinding methods.
aerial liftVertical movement no longer requires flying mounts, greatly increasing the feasibility of ground teams.

Pal Growth, breeding and individual strengthening

Strengthening is not just about breeding: entry sources, trust and suitability books are all new investment channels. → Breeding tools

Why is it importantHow to useCommon mistakes1.0 Risk
Players' old memories often equate enhancement with breeding; now the entry source, operating table, trust, suitability book and batch QoL will change the order of investment.Keep high-investment individuals and clean parents first, and then decide whether to use breeding, capture, entry sources, or fitness books; do not bet all resources on a single route.Chase 1.0 graduation entries in advance, or write the community probability into a fixed formula.The breeding formula, entry value and reinforcement source must be written back after T0-03 or the data is entered into the database.
System/FunctionWhat players should know when returning to the game
Rainbow PassiveA new first-level rare passive; the source includes special fishing shadows (green light guarantee, Lunker is better), pending data verification.
Yakumo Partner SkillsWhen fighting side by side, you have a chance to passively pass yourself to the wild Pal you capture.
Pal operating tableSpecific passives can be purchased directly, and some require bounties or arena tickets; the specific list is yet to be verified.
Trust system and bondage peachImprove the base value. The worse the base, the greater the benefits; low-level Pal can also bring the final level closer.
Work suitability letterAdaptability +1 level; social skills are first upgraded to 4, and the full star concentration will naturally reach 5 (behavior shall be subject to actual measurement).
Batch QoL10 Egg incubators and concentrators can be selected from the entire page and specific combinations can be used to shorten breeding time.

Battle, Tower Master, Raid and Endgame

The final scene has been expanded to several levels: new towers, difficult towers, raids, cooperative equipment and fortresses. → Boss sequence card

Why is it importantHow to useCommon mistakes1.0 Risk
If returning players only remember the original five towers, they will underestimate the current end-game level; tower masters, difficult towers, Raid, cooperative content, and fortresses have different preparation rhythms.Use Boss cards to queue up the stage first, and then put high-cost battles into material tools and tracking tables to avoid finding out about insufficient ammunition, recovery, and base production capacity halfway through the fight.Use the old tower master order to represent the entire ending, or use community play as the only answer.World Tree and 1.0 new threats only retain waiting slots, and bosses or rewards cannot be written in advance.
System/FunctionWhat players should know when returning to the game
Tower Master 5 → Tower 7Add one Sakurajima and Feybreak each, and the difficulty jumps significantly; beat them all to unlock the difficulty mode of each tower.
Hard mode rewardsIncluding appearance and new expedition unlocking (specific rewards to be verified); it is one of the unlocking chains for later resource farming.
Raid six games + mutated versionBellanoir, Bellanoir Libero, Blazamut Ryu, Xenolord, Moon Lord, Hartalis; the list is compiled by the community.
Prey PalUncatchable high-strength wild targets that drop bag cores and huge souls.
Cooperation contentTerraria dungeon equipment and ULTRAKILL V1 armor, etc.; only directions are listed, not the strongest recommendation.
camp fortressRescue Pal to get the bond peach, which hides camp-limited designs and decorations.

World setting and restart experience

Go through the world settings before restarting. Many of the "pain points" are actually adjustable items. → Setting generator

Why is it importantHow to useCommon mistakes1.0 Risk
Restarting does not just select a new file; egg hatching, death drops, number of bases, hardcore/random and other settings will directly change the 1.0 experience.First decide whether you want a complete new experience, retain the results or continue the friend server, and then adjust the settings and Global Palbox strategy according to this goal.By following the old world settings, the new experience is adjusted to a rhythm that I don't want.Setting fields, default values and Palbox switches need to wait for 1.0 docs or actual testing for verification.
System/FunctionWhat players should know when returning to the game
Frequently tuned optionsEgg hatching time and death drop are the two most frequently adjusted items by players; adjust them according to the experience they want, and there is no standard answer.
mode switchHardcore mode, random mode (disrupting the Pal distribution), etc. are all world settings, which are most worth reviewing one by one when restarting.
Number of basesThe upper limit of the base can be adjusted in the world setting; it is different from the default upper limit of the progress unlock (the value is checked in the game).
Interlocking with Global PalboxRestart strategy = world settings + Palbox transfer rules, look at them together, don’t make decisions separately.

Operation

Private server upgrade list

The server owner first backs up, stops the server, and checks the settings, then upgrades and retains the rollback path.

1.0 Online FAQ

Use short answers to answer frequently asked questions and then direct them to specific function pages.

How to choose your departure time

last thing you rememberSuggested entranceWhat to do after finishing
Only played early EA0.1 Early returnFirst rebuild the version timeline, and then organize the archives and Palbox strategies.
Leave before SakurajimaSakurajima went back to the pitPrioritize the use of islands, bases and data pages.
Leave before FeybreakFeybreak before returning to the pitRevisit high-end materials, production chains and breeding status.
Leave before TidesReturn to the pit before TidesFocus on QoL, Global Palbox and 1.0 readiness.
Not sure at all1.0 Supplementary Course PageLook at the Confirmed and Waiting fields first, then come back and select a breakpoint.
Applicable versionP1 route contract / P2 v2.0 content layer
Updated
SourceP1 A1-A7 route contract / P2 v2.0 content asset table / Palworld wiki semantic cards
UpstreamConOps current focus: Palworld P2 content-layer rebuild