Server / Mod

The server owner must first ensure that there is no explosion, and then talk about optimization.

This area handles backup, settings, Global Palbox, Mod and rollback paths separately, and does not provide unverified security commitments.

How to choose the online method

First determine the method according to the three judgment axes, and then look at the corresponding risks:Number of people(Several people play together),Online overlap time(Can everyone be online at the same time)?Dependence on homeowners(The homeowner is not here, so other people can’t play anymore).

waySuitable for the situationNumber of people and online judgmentHomeowner/Maintenance DependentPre-1.0 Risk
Friend Room/Invitation CodeThere are few people to play with in the short term.It is most troublesome when the number of people is small and everyone’s online time overlaps with that of the host.Completely dependent on the host: if the host is away, others cannot access; backup and upgrades are all done on the host's local machine.Upgrades and backups rely on the homeowner alone.
dedicated serverThere are many people and many bases for a long time, so you can go online anytime you want.If there are a lot of people, and everyone plays in their own time zone and time period, a dedicated server should be opened.It does not rely on any player being online, but someone must be responsible for maintenance, backup and upgrades.Settings, player files, world files, mods and version upgrades all need to be verified at different levels.
Official serverI want to quickly enter the multiplayer world, but don’t want to maintain it myself.Suitable for players who do not have a fixed team and can connect randomly.Zero maintenance costs, but also zero control: rules, data retention, rollbacks are not up to you.Plug-ins, rules and queuing risks are not guaranteed by this site.
Modded serverA fixed community has been established or a specific tool chain is required.Same as dedicated server, plus Mod maintenance cost.The maintenance cost is the highest: each upgrade requires naked server verification and then restores the Mod one by one.You cannot mark it as 1.0 compatible in advance; verify it on naked servers first.

Quick judgment for team selection: can make an appointment to play at the same time, few people → friend room; time slot does not match or there are too many people → dedicated server; no fixed team → official server.

1.0 Private server upgrade list

Four-piece set of backup, server shutdown, setting verification, five-point verification, incident handling and rollback path.

Mod Directory

Objective fields: name, function, source, update date, applicable version.

Upgrade incident priority

If you seeWhat to do firstwhat not to do
Requires heavy damage to the character after upgradingImmediately stop, stop the server or stop player writing, and back up the current status first.Do not directly innovate roles and overwrite old information.
The guild/stronghold is abnormal after the player enters the server.Keep the world file, player file and setting copy, and check in the copy first.Do not continuously try unknown repair tools on the official server.
Global Palbox cannot import/exportCheck the server switch and version, and test a small amount first.Don't assume that functionality exists as being available in all worlds.
Mod startup crashReturn to the naked server baseline, recover item by item and record failed items.Don’t go all in once and guess why.

Server master decision-making diversion

who are youWhere to look firstReason
Small friends service ownerUpgrade checklist and backup steps.The biggest risk is that the data is corrupted during the upgrade or friends cannot enter.
Public community server managersSettings generators and CrossplayPlatforms.Cross-platform and player number settings will directly affect connectability.
Server owners who install modsMod directory and naked server verification process.After 1.0, first confirm that the server itself is stable before restoring the Mod.
People who are ready to rent clothesThe service rental price comparison catalog is at the back.Make sure the settings and upgrades are complete before posting.

Server operation chain

stagepage to openCompletion standards
Before upgrading1.0 Private server upgrade listBackup, shutdown, setting of replicas and rollback points are all completed.
adjust settingsSetting generatorAfter generating the draft, check it item by item and do not use the draft as a safe template.
Handling ModsMod DirectoryStart the naked server first, then restore and record failed items one by one.
Player acceptanceServer FAQLive login, base, Palbox, archive and exit and re-enter all passed.

Three frequently asked questions about risks, all of which only give conditional answers

Cheats on official servers and the risks of cheating

questionreality boundaryalternatives
Will the official server encounter cheaters / cheaters?Risks at the community experience level: Official server rules and anti-cheating are not controlled by players, and this site does not promise the official server status.If you want a controllable environment: password friend room, or private server (ServerPassword + undisclosed connection address).
Will official server data be retained?Data retention, queuing and rollback strategies are decided by the official, and players do not have the right to rollback.Important cultivation results will be placed on a stand-alone machine or on a self-managed private server, and the official server will be used as an experience venue.

How many people can a server with a small configuration support?

Judgment factorWhy can't we guarantee the number of people?
Number of people online at the same timeThe "simultaneous online" load is not the number of registered users; with the same configuration, there is a big difference between 4 people online at the same time and 10 people taking turns.
Number of bases and building volumeThe majority of the world's load is on the base: with the same number of people, the memory and simulation costs of a server with many bases and dense buildings will double.
Continuous running timeIt is common for machines with small memory to "start normally but deteriorate after running for two days"; long-term running observation is one of the verification steps.

The correct approach is not to find a guaranteed number, but to follow the process: first open the server according to the lower limit of the expected number of people → run five small server verifications (including long-term running) → gradually release people after observing the memory and logs.Open verification checklist

Base construction and server performance

risk factorsConditional description
High-density/large-area connected buildingsConnected structures and high-density buildings magnify simulation and rendering costs; scattered small functional areas are generally more stable than one giant site.
Visual Pal Number and Work PathThe more Pals working on the same screen and the more convoluted paths, the higher the load; Pals on stuck paths will continue to be idle and consumed.
Light/Particle Device StackingA large number of lighting and special effects devices are common sources of framerate and server load.

The above is a conditional statement from the community experience and inference layer: performance degradation is almost always the superposition of multiple factors, and the problem should not be attributed to a single configuration; performance characteristics after 1.0 need to be re-observed.

Account change/hard disk change/UUID issues: only handled on the copy

The risk of this type of problem is higher than a normal upgrade because the player profile, world profile, and identity mapping may change at the same time. This site does not provide one-click repair instructions, nor does it write down single-post success stories as a general process.

stageshould doprohibited
save sceneFirst stop the server and copy the complete archive directory, settings, server version and player list.Do not log in directly to the official world for testing to avoid creating new player files.
Quarantine copyConfirm on the copy whether the old player file exists, whether the world file is complete, and whether the error is just an identity correspondence issue.Do not run unknown archive tools on the official server.
Tool testingIf an archive or server tool is used, only the tool version, input file, and output results are recorded.Do not overwrite the only backup with tool output.
Return to server judgmentOnly after the dungeon can be logged in, assets can be read and written, and are retained after logging out and reentering, can you consider switching back to the official server.Don’t open it to all members just because you successfully log in once.

See UUID/Migration FAQ;This paragraph is a risk triage based on community experience and is not an official security process.

Memory increases after long-term server activation: first do the observable process

ObservationsWhat to seeNext step
memory curveDoes it rise monotonically over time, or does it spike when players come in and out/be active at the base.Record the time, number of people online, base location and current operations.
base loadNumber of bases, high-density buildings, number of visible pals, card paths and handling idling.Reduce the test scenario first, and do not upgrade the configuration immediately.
Mod variablesWill the naked server also reappear? When restoring Mods item by item, which item will start to deteriorate.Going all-in at once will only make the cause indistinguishable.
Operation and maintenance strategyRestart the window regularly, save before restarting, and log in for acceptance after restarting.Don't think of a reboot as a fix; it's just a risk control.

Watch memory rise FAQ; If the server is repaired or new problems are introduced after 1.0, press T0-05 to write back.

What the district does not promise

We do not promise that old settings can be directly used, we do not promise that Mods will be automatically compatible, we do not promise that the server launch process will be playable by players, we do not promise that there will be no plug-ins in the official server, and we do not give configuration numbers that are "guaranteed to support N people." The server page only provides executable inspection processes and risk triage.

Check before and after going online

time pointwhat to doStation entrance
24 hours before upgradeNotify players, backup worlds, save settings and mod lists.Upgrade Checklist
Upgrade NowStop the server, start the naked server, confirm the connection and archive.Verification steps
Restoring serviceRestore Mods one by one, observe player login and base status.Mod Directory
After player reportsDivide the problems into four categories: settings, mods, archives, and Palbox.Server FAQ
Applicable versionP1 route contract / P2 v2.0 content layer
Updated
SourceP1 A1-A7 route contract / P2 v2.0 content asset table / Palworld wiki semantic cards
UpstreamConOps current focus: Palworld P2 content-layer rebuild