We've added new Partner Skills and reworked the Partner Skills of over 200 Pals. Pal team compositions have never been more diverse, and now players can build Pal teams to fit any situation!
\[Examples of Skill Additions]
◆ New Detection-type Skill
· Old: While fighting together, changes the player's attack type to Dark.
· New: When activated, detects the location of nearby Pal Effigies.
◆ Partner-Skill Damage-Boosting Skill
· Old: Can be ridden as a flying mount. Greatly increases movement speed while flying.
· New: Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)
◆ Element Resistance-Boosting Skill
· Old: Can be ridden. Unaffected by the cold or heat while riding this Pal.
· New: Can be ridden. While in party, player and party Pals take 15% less Ice damage and are immune to Frozen. (Does not stack)
◆ Pal-Enhancing Skill
- Orserk "Ferocious Thunder Dragon"
· Old: While fighting together, Water Pals drop more items when defeated.
· New: While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times with itself. (Does not stack with other similar skills)
◆ Shield-Enhancing Skill
· Old: Can be ridden. Increases the duration of the shield when using Aegis Charge while mounted.
· New: While in party, reduces shield regeneration delay by 30% and reduces damage taken by your shield by 65%. (Does not stack)
◆ Work Suitability-Boosting Skill
- Cinnamoth "Mysterious Scales"
· Old: When activated, attacks the targeted enemy with Poison Fog.
· New: When activated, attacks the targeted enemy with Poison Fog. While at a base, increases the Farming Work Suitability Level for all other Base Pals by +1. (Does not stack)
◆ Ribbuny "Happy-Go-Lucky Bunny"
· Old: While in team, increases Attack of Neutral Pals. While at a base, increases work efficiency when working at Weapon Workbench, Weapon Assembly Line, and other related facilities.
· New: While in party, increases Attack of Neutral Pals by 15% (Does not stack). While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)
◆ Fall Damage Nullifying Skill
· Old: While in team, modifies the performance of the equipped glider. Increases speed while gliding for an extended time.
· New: While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.
Beyond these examples, many other effects have been added or refined.
*For almost all Pals, we've adjusted things so that Partner Skill effects do not stack when you put multiple Pals of the same kind in your team. This widens team-building options while preventing the balance from becoming too skewed.
*Partner Skill descriptions have been improved so the specific effect values are easier to understand.
*Along with the effect changes, some Partner Skill names have been changed.
Furthermore, combining these Partner Skills now creates more powerful synergies than ever.
With the large number of changes to Pal skills, players can now tailor their team to fit any situation. Some examples include…
\[Build Examples]
◆ Bow & Arrow Build
· Loomen: While in party, the player's arrows explode on contact.
· Robinquill Terra: While in party, increases the player's bow charge speed.
→ Combining explosive arrows and faster charge speed allows you to maintain both sustained fire and high damage from long range.
◆ Status Ailment Build
· Renjishi: While in party, the player's attacks inflict Burn.
· Jormuntide Ignis: While in party, nullifies lava damage and increases the player's and Pals' damage to enemies afflicted with Burn.
· Flaracle: While in party, attacking an Ignited enemy causes additional explosion damage.
→ Using Burn as a starting point, extend damage and corner enemies with sustained firepower and bonus damage.
◆ Element Build
· Gloopie Primo: While in party, increases Defense of Water Pals.
· Kelpsea: While in party, increases Attack of Water Pals.
· Penking Lux: While in party, improves players' and Pals' Water damage to enemy weak points.
→ Strengthen Water Pals in both offense and defense, and further boost burst power when hitting enemy weak points.
◆ Fishing Build
· Solmora: While in party, makes it easier to fish up talented Pals.
·Jelliette: While in party, increases items obtained from fishing.
· Gloopie: While in party, the fishing minigame is less likely to fail.
· Whalaska: While in party, fishing minigames start with an increased capture gauge.
→ Raise the fishing success rate and reward amounts, gathering lots of items more comfortably.
Additionally, we've made numerous adjustments to make it easier to include a wider variety of Pals in your team and allow them to play a more active role.
\[Balance Adjustments]
- The "increased drop item amount" effect previously only activated while fighting alongside the target Pal; from now on, it activates just by having the Pal in your party. This makes it easier to build teams for exploration and material gathering.
- To increase the chances of obtaining seeds, Vaelet now drops seeds while ranching. This makes preparing for farming and building your base easier.
- To make early-progression materials easier to gather through ranching, we added ranch suitability to some Pals and adjusted the materials obtainable through ranching. Early base operation and material gathering are now smoother.
- For some Pals, such as glider-enhancing Pals and Pals that follow up on the player's attacks, crafting Pal Gear is no longer required. You can use the Partner Skill the moment you catch the Pal!
- For Partner Skills that perform follow-up attacks, follow-up damage can no longer finish off a Pal. This makes it easier to avoid accidentally defeating a Pal you wanted to catch.
\[Adjustments to Specific Effects]
- The player-healing effect of Pals such as Petallia and Lyleen has been changed from a fixed-value heal to a percentage heal based on max Health. It now remains a reliable healing method even in the late game when the player's max Health increases.
- Jetragon's Aerial Missile has had its power increased and cooldown shortened. You can now unleash powerful attacks with better tempo, improving the exhilaration of combat.
- Rushoar's charge has been adjusted to stop on the spot when it collides with ore. Your position is now less likely to shift during mining, making it easier to handle.
- Lamball's Fluffy Shield now has a wider defense range, making it easier to block attacks. It becomes an even more dependable presence for sudden defense and positioning support.
- Mimog can now open all kinds of treasure chests, even when not condensed. It becomes a more dependable presence in exploration right after you recruit it.
Many other adjustments have also been made.