Getting Started

Open the guide that matches what is blocking you.

Start with the version 1.0 essentials, then use the topic groups to solve the next problem in front of you.

One problem, one guide

You do not need to read everything in order. Pick the problem stopping your current play session.

Start here

Version 1.0 essentials

Managing hunger, cold, and stamina

Separate early survival into food, temperature, and stamina. A short pre-departure check prevents most avoidable deaths.

1.0 essential
Early mounts and exploration routes

A first mount turns stamina, travel time, inventory pressure, and distant travel points into manageable route-planning problems.

1.0 essential

Main Quest column

A nine-part longform series following the tower journey from first entry to the World Tree.

Survival/World Setting

First deal with environment, survival, single player multiplayer and night rhythm.

Sleeping or exploring at night

Night can be skipped or exploited. Prepare a bed, light, food, and a return route before choosing the extra risk and opportunity.

Beginner guide

Backpack / Production / Base

Combine logistics, production, home construction, location selection and Pal work into an operational pre-production base.

How to plan early crafting

Split crafting into expedition supplies, base production, equipment upgrades, and reserve stock so every trip does not begin with a missing item.

Beginner guide
When to build your first base

Your first base does not need a perfect location. It needs to provide sleep, storage, crafting, fast travel, and Pal labor.

Beginner guide
Choosing a base location

For the first base, favor safe, flat ground and short logistics. Later bases can specialize around ore and other resources.

Beginner guide
Why base Pals are not working

Low output often comes from unsuitable jobs, blocked paths, poor chest placement, or monitoring settings rather than weak Pals.

Beginner guide

Capture/Grow/Fight

Handle early Pal, capture, fall, first tower and equipment recovery.

Why captures keep failing

Control the target's health, approach angle, Sphere tier, and your own combat Pal before blaming luck or throwing more Spheres.

Beginner guide
Preparing for Zoe and Grizzbolt

The first tower tests capture progress, equipment, team composition, and retreat discipline rather than merely extending the tutorial.

Beginner guide
Early equipment, shields, and repairs

The goal is not to wear the newest item at every level; upgrade when it reduces deaths, recovery trips, or the risk of your next objective.

Beginner guide
buff-stacking-rules

Open this focused guide to solve the matching early-game problem.

Beginner guide

Explore/Move/Supply

Covers dungeons, fast travel, mounts, resource spots, and Gold supply.

Dungeon timers and disappearing entrances

Treat dungeons as rotating, time-limited expeditions: check the timer, mark the location, prepare supplies, and expect the entrance state to change.

Beginner guide
Gold, bounties, and merchants

Early merchant purchases can remove bottlenecks in ammunition, organs, food, and materials; Gold is useful well before the late game.

Beginner guide
Applicable versionPalworld 1.0
Updated
SourceLudBase beginner-guide data layer