Palworld beginner guide

How to choose a site: flat land, mining sites and necessary constraints

Choose a stable first base first, and then choose resources for subsequent bases; don’t let Pal routes, raid routes, and storage distances become long-term costs.

Is this the problem you have?

Should I sacrifice flat land for mines? Or should we find a large open space first?

Quick answer

The first base for beginners should be flat, easy to walk, close to basic resources and safe return. Mine sites are important, but are better handled with a second base or moving once you understand base slots, pal work, and logistics.

Guide scope

FieldWhat this guide covers
Topic groupBackpack / Logistics / Base
CoversIt only deals with the choice of flat land, mine points, paths, transmission and moving costs in the location selection of the first base.
Does not coverIt does not rank the best bases on the entire map, nor does it make a complete plan for raid defense or independent fast travel points.
Related guidesWhen to build your first base, How to establish a reliable travel point

Site selection for the first base: Stability is more important than divine points

The most important thing in the first base is to get the beginners system up and running, not to get the best resource points in the game. Flat land, a clear path, wood, stone and mineable materials nearby, and not far from a low-risk capture area are more suitable for starting than a few mining spots in the mountains. Pal can't find the way, the boxes are too far away, and the workstations are crowded together, which will make you tortured by the base every day.

Many community base recommendations will pursue mines, coal, raid security, or scenery, but that usually assumes that players already know how to move, how to divide bases, and how to deal with Pal paths. A beginner’s first home should be conservative: flat, short, clear, capable of sleeping, storing, playing ball, and allowing Pal to work.

Flat ground and paths are implicit efficiencies

Pal's productivity isn't just about work suitability ratings. It needs to be able to walk to the work station, get food, move materials into boxes, and go back to bed to rest. If you place workbenches, chests, beds and feed boxes in places with large height differences or narrow passages, Pal will get stuck and players will keep going around.

Therefore, the design of the beginners base should have fewer floors, fewer narrow passages, and fewer obstacles. The main road is wide, the boxes are close to the Palbox and the main work station, and the food and bed are easy for Pal to reach. You can build a beautiful home later; the first base will be used as a production site.

Mineral points are important, but they don’t have to be tied up on the first day.

Ore quickly turns into important materials, so being close to a mine site is attractive. However, if the terrain of the mine site is narrow, the height difference is large, and the early food and fast travel routes are not convenient, the beginners is likely to get a base with good materials and a very painful life. The first base can deal with wood, stone, food and Spheres first; after you have mounts, more Pals, and more technology, you can open a second base for the mineral points or move.

If you really want your first base to take care of mineral points, check at least three things: whether there is enough available surface within the Palbox circle; whether Pal will not get stuck from bed, food, box to mineral point; whether the player can unload or teleport quickly after being overweight. If you only look at the map resource density, you will ignore the cost of movement that you have to pay every day.

Raid, security and vision

The base may be disturbed by raids or enemies in the wild. beginners do not need to research all defensive buildings at the beginning, but avoid placing the first base in a location where there are too many enemy patrols, strange terrain, or raid routes that make it difficult for you to handle. Flat ground is easy to defend, has clear vision, and clear escape routes, and is usually friendlier than a cool-looking cliff base.

In community discussions, some people prefer high ground or special terrain because there are fewer raid routes or are safer; however, such points may also often cause construction, routing or transportation problems. beginners should understand the trade-offs when adopting it: security is not the only indicator, whether Pal can work properly is equally important.

Consider base division of labor as a follow-up plan

When the base slots are added, the functions can be split: the first base is used for life and production, the second base is used for mining or specific resources, and the third base is used for farms, ranches, merchants, or large-scale logistics. This way you don't have to have the first base take on all the tasks at the same time, and you don't have to sacrifice the entire starting experience for a single mineral point.

Summary: Seek stability first at the first base, then seek expertise at the second base. Site selection for beginners is not about finding the coordinates with the highest scores, but choosing a place that you are willing to come back to organize, make, rest and go out again and again. As long as this cycle is comfortable, it is a qualified base.

Walk around before choosing a site, don’t just look at the map

Walking around the place is more important than looking at the coordinates. You need to confirm how many buildable surfaces are within the Palbox circle, whether the tree and stone mines will be blocked by buildings, whether enemies often pass by, which direction the raid will probably come from, and whether it is easy to walk from the nearest fast travel points to the base. There were a lot of map points that looked great, only to find once you hit the ground that the slopes, trees, rocks, and narrow paths made it difficult for Pal to work.

The second thing is to imagine the daily route: you teleport back, first go to the box to unload, then go to the workbench to craft, then go to the feed box to replenish food, and then go to the bed or terminal to exchange Pal. If this road has to take long detours or climb up and down every day, it will become annoying after a few hours. A beginner’s base isn’t a screenshot spot, it’s a work surface you’ll reuse hundreds of times.

The third thing is to look at the direction of expansion. You'll only need a few facilities on day one, but will soon add farmland, pasture, furnaces, workbenches, beds, hot springs, warehouses, and defenses. If the initial plane is only big enough to stuff a few things, it will definitely get stuck later. It's better to leave it empty at the beginning than to change the base into a maze every time you level up.

Finally, compare resource points. The mineral point is good in the circle, but if it makes all other conditions of the base bad, consider giving it to the second base. A good location is not the one with the highest single indicator, but the lowest total cost of resources, paths, security, transmission and construction space.

The location is selected to serve you for the next ten trips home.

A good base is not that you think it is beautiful when you see it for the first time, but that it still feels smooth when you come home with a full load for the tenth time. Can you unload the goods immediately after you teleport it? Can Pal move the materials into the boxes? Can you quickly replenish the ball, eat, repair, change teams and then go out? If these daily repeated actions go smoothly, the base will be half successful.

Therefore, beginners can use the "ten trips home test" when choosing a location: imagine that they return here after ten consecutive trips to collect, capture, dungeons, and merchants. If you have to climb hills, go around walls, find boxes, and rescue stuck Pals every time, this point is not suitable for being the first base no matter how many resources there are.

If you really hesitate between two points, try it at the lowest cost first. Before placing the Palbox, walk around the area and imagine the location of the box, bed, feed box and work station; after putting it down, don’t do any major construction work, just go through the collection and home process once or twice. If you quickly find jams, unloading troubles, or enemy interference, change points as soon as possible to avoid being reluctant to change the more you invest.

Do not copy old best-base lists after 1.0

Version 1.0 added ore nodes to the main map and prevents enemy bases from spawning near player bases. Old rankings of a single best mining location can therefore be outdated; reassess the current terrain, routes, resources, and your next objective.

Common mistakes

  • Only look at the density of mineral points, not the Pal path, box distance and buildable planes.
  • The first base was built too complexly, causing Pal blocks and player detours.
  • The community high-level base recommendation is directly copied to the first hour.

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Content boundary

This guide covers an early-game problem. Exact values, shop stock, controls, and refresh times may vary with the game version, world settings, or server state. When sources conflict, use the current in-game screen and recent well-supported player testing.

Applicable versionPalworld 1.0
Updated
SourceLudBase beginner-guide data layer