The boss route is organized according to level, attributes and pre-preparation; it does not provide players with the best way to play, but only provides objective order and table entry.
The core table has been made into a card frame that can be used for screenshots: just take a screenshot and take away the title, status, version and source icon. The one-click export settings of lock screen 9:16, second screen 16:9 and shared image 1:1 are retained, and the card content will not be changed when accessing.
Core table (take screenshot and use immediately)
Palworld Quick Check Card · A1
Boss Recommended Order and Attribute Cards
The current version is still valid
Project
meaning/object
Player usage scenarios
Early tower owners
Low level/basic attributes
Check attribute conflicts and capture preparation.
Mid-term Alpha
Resource area and skill fruits
Linked to job suitability and technology tracking.
High level Boss
Endgame Materials / Version Differences
Version and source tags are required.
Added after 1.0
Verify after publication
Only the published directions and entrances to be verified are listed, and bosses and rewards are not written in advance.
Seven Towers, Hard Mode and Raid List (compiled by the community, current version)
The established order of progression along the map; Victor was once the hardest tower master.
Tower 6 (Sakurajima)
Saya&Selyne
The difficulty has obviously jumped, and the preparation specifications must be raised to a new level.
Tower 7 (Feybreak)
Bjorn&Bastigor
The difficulty jumps again; complete the game to unlock the full tower difficulty mode.
Full Tower Hard Mode
Enhanced version of Tower Master + additional NPC
The rewards include appearance and new expedition unlocks (specific rewards to be verified); it is a later resource unlocking chain.
Raid (Team Fight)
Bellanoir → Bellanoir Libero → Blazamut Ryu → Xenolord → Moon Lord → Hartalis (some have mutated versions)
Optional end-game challenge; Altar battle can be entered into independent arena and base will no longer be destroyed.
Boss route is now divided into Tower Master, Alpha, Raid and 1.0 waiting slots
route
Prepare key points
version boundaries
Tower Master and Difficult Tower
First organize by map advancement and level jump points. Don’t just remember the original five towers; difficult towers will increase equipment, attributes and base supply requirements.
The details of the reward are yet to be verified and cannot be written as fixed income.
Raid (Team Fight)
Treat the altar battle as an independent end-game mission: first prepare the main battle team, ammunition, recovery and base production capacity, and then decide whether to pursue the mutated version.
There is no ranking of the strongest playstyles.
Cooperation content
Cooperation content such as Terraria / ULTRAKILL can be used as a tutorial to help players know that there is a new endgame entrance.
Don’t write cooperative equipment as the strongest recommendation.
World Tree
Only 1.0 waiting slots and preparation routes: entrance, boss, rewards, and whether to repeat the challenge are all waiting for T0-04.
Don’t write a complete guide before going online.
card border
field
content
Is the old version still valid?
The existing tower master order is still valid; new towers/difficult towers/raid are added for version iterations, and the 1.0 endgame content is waiting for T0-04.
Not claimed
No 1.0 new Boss, World Tree challenges and rewards; no ranking of the strongest playstyles.
When to use this card
Usage scenarios
Next entrance
Rearrange the order of combat objectives after returning to the pit