Open the Palworld common resource production chain and complete the actual task behind this question.
FAQ detail
Is there an upper limit on the number of bases? Will buildings outside the circle be damaged?
The number of bases has an upper limit and can be increased with progress; buildings outside the circle will age.
Classification
newbie
The job of the FAQ is to answer questions directly and then direct players to tools, cheat cards, or information pages that can complete the task.
30 words direct answer
The number of bases has an upper limit and can be increased with progress; buildings outside the circle will age.
Detailed description
The rules of the current version (according to the v0.7.3 baseline): There is an upper limit on the number of bases that can be established, which increases with progress. The community is organized into a default maximum of 4, and the upper limit can be raised further in the world setting (the value is subject to the game kernel); buildings built outside the base will wear out (aging) over time, and the wear rate is an adjustable item in the world setting. Therefore, before expanding the production line, confirm the base location plan first, and do not leave key facilities outside the circle. 1.0 Whether to adjust the upper limit and aging rules has not been disclosed, waiting for T0 setting to be verified.
Judge your situation first
| what do you want to do now | Judgment method | Next step |
|---|---|---|
| To expand the base | First confirm the upper limit of the number of bases and the aging of the buildings outside the circle, and then decide whether to open another functional base. | See technology tracking |
| Want to build facilities outside the circle | Buildings outside the circle will age, and key facilities should not be placed in locations that cannot be protected. | See the world and set the context |
| Want to raise the limit | The world sets an adjustable base limit, but the value needs to be checked in the game and cannot be written as a fixed commitment. | See setting notes |
Operation sequence
| order | action |
|---|---|
| 1 | First list the existing base tasks to determine whether there are insufficient functions or insufficient number of bases. |
| 2 | Keep key production lines within the base circle; place only expendable or rebuildable facilities outside the circle. |
| 3 | Back up the world settings before adjusting them and record the original values. |
| 4 | After 1.0, check whether the base limit and aging rules have changed. |
Common misunderstandings
| Misunderstanding | why to avoid |
|---|---|
| Treat community values as permanent rules | Base caps and world settings may change depending on the version. |
| Put key assets outside the circle | Aging or damage will cause the production line to break. |
| Only look at the number of bases and not the load | The more bases there are, the higher the server performance and management costs. |
Related entrances
Open Palworld Server Zone: 1.0 Upgrade, Configuration and Mod Risks and complete the actual tasks behind this question.
Open PalworldSettings.ini Generator: Player Count, Multiplier, Palbox and Cross-Platform to complete the actual task behind this question.
Data status
| Project | Status |
|---|---|
| answer type | Search undertaking and task offloading, not an isolated strategy page. |
| version status | Please refer to the corner mark of the corresponding function page. |
| data boundaries | Contents that have not been published, tested or stored in the database will not be written in advance and a final conclusion will not be drawn. |
Page boundaries
This answer only accepts search intent; content that can be calculated, tracked, and requires version verification must be returned to the corresponding function page. 1.0 Unpublished or untested data will not be finalized in advance in the FAQ.