Setting up the generation is only one step, and a complete checklist needs to be run before and after the upgrade.
Setting generator
PalWorldSettings.ini Generator
Generates downloadable configuration drafts in accordance with SPEC A5; each field is accompanied by player language and risk descriptions.
important
While the parameters are being verified by 1.0, the generated results can only be used as drafts and are not marked as safe.
Generate ini preview after filling in.
Field explanation
| field | player language | risk |
|---|---|---|
| ServerPlayerMaxNum | Simultaneous online limit. | Too high will increase performance and management pressure. |
| ExpRate | Experience multiplier. | The higher the magnification is not, the better, it will change the early technology rhythm. |
| Global Palbox Export / Import | Whether the player is allowed to take Pal out of or into the world. | It will directly affect the reopening strategy and server fairness. |
| CrossplayPlatforms | Which platforms are allowed to join. | The more platforms there are, the more necessary it is to test the connection and version compatibility first. |
Side notes on private server launch: whitelist, non-public IP and management port
| what do you want to do | Official field implementation (docs 0.7.2) | actual practice |
|---|---|---|
| Only allow a certain number of people to enter (whitelist) | The official settings table does not have native whitelist/banlist fields. | Use ServerPassword(Server entry password) undertakes most needs; strict whitelisting relies on third-party tools, which is a Mod-level risk, and you are responsible for compatibility and security. |
| Don’t want to be discovered by strangers (non-public) | PublicIP / PublicPort Is an explicit public field used to register the community server list. | Do not register as a community server and do not fill in the public field. The connection address is only sent to teammates privately, and the server password is added. |
| Control who can manage the server | AdminPassword is the administrative authority password;RCONEnabled / RESTAPIEnabled It is the remote management port. | The management password and the server entry password should be set separately; RCON (remote console) and REST API should be left alone if not in use. The public network environment is the attack surface. |
| Determine the number of people online at the same time | ServerPlayerMaxNum It is an upper limit field, not a recommended value. | Start according to the lower limit of the actual number of people online at the same time, and then relax after running the small server verification; do not fill in the upper limit of the rental server specifications. |
| Decide which platforms can enter | CrossplayPlatforms Default (Steam,Xbox,PS5,Mac). | Only the platforms that the team actually uses are left; for each additional platform, there will be one more round of real-person connection testing before going online. |
The world options most tuned by players (not included in this generator)
The following belong to the world opening/world setting layer, not the server ini fields; it is worth aligning with your teammates before restarting or opening a new server. Entries are compiled by the community, and the specific option names are subject to those in the game.
| Options | Why do players adjust it? |
|---|---|
| egg hatching time | The option most commonly adjusted to fast; breeding players often directly adjust it to extremely short. |
| Does death drop | Determines the death penalty weight, and novice teams often close the drop. |
| Hardcore/Random Mode | Hardcore increases the punishment; random mode disrupts the distribution of Pals, and the restart experience has the greatest difference. |
| Maximum number of bases | The upper limit of the base can be adjusted in the world setting, which is different from the default upper limit of the progress unlock. |
How to check after generation
| Checkpoint | What to see | What happens if I'm wrong? |
|---|---|---|
| Number of players | Whether it meets the actual simultaneous online situation, rather than the upper limit of the rental server specifications. | Too many people will amplify performance and management pressure. |
| magnification | Whether to change the early tempo for new players. | If the magnification is too high, the technology and resource chain will lose their reference value. |
| Global Palbox | Whether Export/Import all comply with the server owner's policy. | It will affect reopening, fairness and player asset flow. |
| Cross-platform | Are Steam, Xbox, PS5, and Mac all required? | The more platforms there are, the more necessary it is for real-person online testing before going online. |
Related entrances
Before deciding whether to allow Pal to enter or leave the world, look at the player-side effects.
If the server has a Mod, verify it on the bare server first and then restore it.
Understand why the generated results can only be used as drafts and cannot be directly marked as safe.
Put the order of backup, shutdown, verification and rollback into player-readable answers.