Boss fighting style · High difficulty

Complete collection of difficult towers (7)

The HP and damage of high-difficulty tower bosses are greatly increased, mobs appear first, and their skill sets are more complex (the first three tower bosses all use grass attribute skills). The first six buildings can be passed with Night Mephit (blood-sucking) + multi-unit equipment. The play style is similar to the normal difficulty Twin-Tooth King: multi-unit output, pillars to avoid rays, and bats to carry the main damage + blood recovery; only the Twin-Tooth King in the Skyfall requires special treatment. The light strike array has an extremely high number of stages against large bosses (up to 9 stages).

Propertiesrestrainlocation
Each tower is different; the skills are more complicated than normal difficulty and cause higher damage.The first 6 seats require Night Mephidot + Multi-unit; Double Fang King requires 2 Typhoon + BatA difficult boss battle in seven towers (Takou Wei Jian participated)

Recommend Pallu

PaluReason
Night MephitThe main force of the first six seats: life-sucking, sustaining damage; bringing flowing fire + light strike array + lightning strike is enough.
Tai Feng ×2Exclusively for Double Fang King: Iron Guard mode (lasts 30 seconds, CD 40 seconds) to deal with high damage, the two rotate without leaving a vacuum period; the skill changes the attack array to a vacuum blade.

Boss List (7)

BossLevelAttributes/HPPosition and play notes
Leopard Electric Bear (Ren Poaching Group Tower)high difficulty360,000 bloodCan use Gatling, moves fast, and has skills never seen on normal difficulty; about 2 and a half minutes.
Lily Queen (Palu Protection Group Tower)high difficultyGrass / 380,000 bloodBat flow fire bonus; can use acid rain and other water skills; about 2 and a half minutes.
Pollux (Volcano Tower)high difficultyDragon Thunder / 350,000 bloodThe mobs transform into Rapada + Pyke Dragon; they are small in size and only have 2 levels of light attack array; their grass skills are slowed down.
Horus (Desert Tower)high difficulty350,000 bloodIt is large in size, has about 7 levels of light attack array (30,000-40,000 damage per shot), has about 1 and a half minutes of remaining health, and is the fastest.
Eagle Griffin (Snow Mountain Tower)high difficultyDark / nearly 400,000 bloodThere are no mobs and pillars for rays; it will create a level 55 clone with a health bar. Just kill the main body if the health bar is gone (the clone will also die if the main body dies); after mating with bats, you can carry out exclusive skills.
Gray Moon One (Sakura Island Tower)high difficultyDark Dragon / 520,000 bloodThe light strike array is small in size and has only one stage, and the damage is high against bats, so you need to take Senmonma Curry + attack/potion; after summoning the clone, the damage will be greatly increased, and the hatred will be transferred to the player, so pay attention to the shield and blood volume.
Double Tooth King (Tower of Skyfall)high difficultyIce / 700,000 bloodThe most difficult: first use laser gatling to clear 3 mobs (the one with the missiles is the highest priority); 2 Typhoons use Iron Guard to take turns to carry it hard, and the blood is low to summon bats to suck blood; a protracted battle.

Drops and rewards

  • Each tower will drop the main hat (Zoe/Axel/Marcus and other hairstyles, 20 defense + 60 blood, decoration only) + training crystal; the Double-Tooth King will also drop a lotus.

Key points and pitfalls

  • Don't take it back after Tai Feng activates Iron Guard (otherwise there will be a vacuum period in the rotation of the two CDs); Tai Feng occasionally gets stuck and cannot activate skills, so take it back and switch positions before placing it again.

Upstream verbatim draft:ep056-hard-tower-boss-compilation(docs/research/palworld/video-walkthrough-20260706/transcripts/). The playstyle, recommended palu and attribute restraint are taken from the actual machine walkthrough; the level and blood volume are the values ​​​​of the version of the original film at that time, and the balance may be adjusted after 1.0. Strategy experience level.

Applicable versionEA 0.6.x (Feybreak / Terraria Rising)
Updated
Source67 episodes of high-fidelity deep distillation of local walkthrough guides (tower bosses, world bosses, wanted criminals, game reserves, predators and late-stage powerful enemy tactics)
Upstreamwalkthrough-distill WD-02