Walkthrough guide · Zoning exploration

Zoning Exploration Guide

One page per area: new Pal (work/drop/refresh position), exploration route, teleportation point, resource point, unlocking node and key points of play, distilled one by one from the actual machine walkthrough, and conquering the experience layer.

Distilled from EA 0.6.x (Feybreak / Tides of Terraria) live playthroughs. For 1.0 wild levels and spawn spots, rely on the wild-catch points on each Pal page; for area navigation, see World map

Newbie area

Pals 4 | Fast travel 2 | Unlocks 2

Strategy experience
Cuizhu Valley

Pals 9 | Fast travel 3 | Unlocks 3

Strategy experience
Sunset Sands

Pals 8 | Fast travel 1 | Unlocks 2

Strategy experience
desert dunes

Pals 5 | Fast travel 3 | Unlocks 0

Strategy experience
Feybreak

Pals 3 | Fast travel 3 | Unlocks 1

Strategy experience
Sakura Island

Pals 14 | Fast travel 4 | Unlocks 2

Strategy experience

Walkthrough guide entrance

breeding route

Breeding preparations, passives, mounts, work and battle paru routes.

Topic page
System mechanism and base

Start, capture, equipment, mounts, strongholds, farms, post-production materials and critics.

Topic page
Tides of Terraria

0.6.1 New islands, fishing, secret areas, Moon Lord, NPC strongholds, arenas and branches.

Topic page

Source: 67 sets of local walkthrough guide high-fidelity deep distillation (partition exploration: Pal, route, teleport point, resources, unlocking, play method) community experience;Applicable version: EA 0.6.x (Feybreak / Terraria). Taken from EA’s actual gameplay; the level rhythm, drops and refresh after 1.0 are yet to be reviewed. Strategy experience level, non-deterministic information.

Applicable versionEA 0.6.x (Feybreak / Tides of Terraria)
Updated
Source67 sets of local walkthrough guides with high fidelity and deep distillation (district exploration: Pal, routes, teleportation points, resources, unlocking, playing methods)