Breeding routes and passives
Passives (magnetic stripe/passive) list and recommendations
The passive is Pal's passive (the original film was called the magnetic strip/passive). The passives are divided into four categories according to the purpose; the stallion must first split the 4 passives he wants into two 2+2, and then synthesize the 4 passives.
Main points
- Mount: Speedy, flexible, and athletic (three speeds are required) + perpetual motion machine (if not, use unlimited energy); ground mounts can increase their movement speed by rising stars, while flying mounts will not accelerate by rising stars.
- Combat: ghosts, ferocity, calmness, strong body (if you have a Vajra body, you don’t need a strong body); can be replaced when speed is needed.
- Work: Excellent memory, craftsman spirit, social animal, nocturnal nature (dark attribute Pal is born not to sleep but is not worthy of night walking; non-dark attribute Pal who needs to work at night must be worthy of night walking), seriousness.
- Auxiliary: Assault Commander, Iron-Armed Strategist, Cheerleader, Mine Leader (you need to sell things and be noble); Harvesting Leader is not recommended.
- Stallion example: brains + ferocity = combat; nocturnal + craftsmanship = work; raid commander + iron-armed strategist = support. Legend passives can only be obtained after beating the level 60 boss.
Error-prone and supplementary
- When breeding, the parent should try to use a whiteboard (without passives) Pal to avoid irrelevant passives interfering with inheritance; 0+4 and 2+2 have the same inheritance probability.
Applicable versionEA 0.6.x (Feybreak / Tides of Terraria)
Updated
Source67 sets of local walk-through guides with high fidelity and deep distillation (pre-breeding, passive selection, mount/work/combat Pal breeding route and rank up development)