Breeding routes and entries
Entries (magnetic stripe/passive) list and recommendations
The entry is Palu's passive (the original film was called the magnetic strip/entry). The entries are divided into four categories according to the purpose; the stallion must first split the 4 entries he wants into two 2+2, and then synthesize the 4 entries.
Main points
- Mount: Speedy, flexible, and athletic (three speeds are required) + perpetual motion machine (if not, use unlimited energy); ground mounts can increase their movement speed by rising stars, while flying mounts will not accelerate by rising stars.
- Combat: ghosts, ferocity, calmness, strong body (if you have a Vajra body, you don’t need a strong body); can be replaced when speed is needed.
- Work: Excellent memory, craftsman spirit, social animal, nocturnal nature (dark attribute Pallu is born not to sleep but is not worthy of night walking; non-dark attribute Pallu who needs to work at night must be worthy of night walking), seriousness.
- Auxiliary: Assault Commander, Iron-Armed Strategist, Cheerleader, Mine Leader (you need to sell things and be noble); Harvesting Leader is not recommended.
- Stallion example: brains + ferocity = combat; nocturnal + craftsmanship = work; raid commander + iron-armed strategist = support. Legend entries can only be obtained after beating the level 60 boss.
Error-prone and supplementary
- When breeding, the parent should try to use a whiteboard (without entries) pallu to avoid irrelevant entries interfering with inheritance; 0+4 and 2+2 have the same inheritance probability.
Applicable versionEA 0.6.x (Feybreak / Terraria Rising)
Updated
Source67 sets of local walk-through guides with high fidelity and deep distillation (pre-breeding, entry selection, mount/work/combat pallu breeding route and star promotion development)
Upstreamwalkthrough-distill WD-04