Paldeck
Passive skills by category
All 102 passives that Pals can naturally roll, grouped by what they do. Categories only — no “best passive” verdicts; what to keep depends on your own goal (combat, work or mobility).
Attack & combat
| Passive | Tier | Effect |
|---|---|---|
| Demon God | +4 | Attack +30% (ToSelf) Defense +5% (ToSelf) |
| Ferocious | +3 | Attack +20% (ToSelf) |
| Serenity | +3 | Active skill cooldown reduction 30% Attack +10% |
| Musclehead | +2 | Attack +30% (ToSelf) Work Speed -50% (ToSelf) |
| Aggressive | +1 | Attack +10% (ToSelf) Defense -10% (ToSelf) |
| Brave | +1 | Attack +10% (ToSelf) |
| Hooligan | +1 | Attack +15% (ToSelf) Work Speed -10% (ToSelf) |
| Impatient | +1 | Active skill cooldown reduction 15% |
| Sadist | +1 | Attack +15% (ToSelf) Defense -15% (ToSelf) |
Element damage
| Passive | Tier | Effect |
|---|---|---|
| Eternal Flame | +4 | 30% increase to Fire attack damage. 30% increase to Lightning attack damage. |
| Invader | +4 | 30% increase in Dark attack damage. 30% increase in Dragon attack damage. |
| Lunker | +4 | 20% increase to Water attack damage 20% increase to Ice attack damage 20% increase to defense. |
| Savior | +4 | 30% increase in Neutral attack damage. 30% increase in Grass attack damage. |
| Siren of the Void | +4 | 30% increase in Dark attack damage. 30% increase in Ice attack damage. |
| Celestial Emperor | +3 | 30% increase in Neutral attack damage. |
| Divine Dragon | +3 | 30% increase in Dragon attack damage. |
| Earth Emperor | +3 | 30% increase in Earth attack damage. |
| Flame Emperor | +3 | 30% increase in Fire attack damage. |
| Ice Emperor | +3 | 30% increase in Ice attack damage. |
| Lord of Lightning | +3 | 30% increase in Lightning attack damage. |
| Lord of the Sea | +3 | 30% increase in Water attack damage. |
| Lord of the Underworld | +3 | 30% increase in Dark attack damage. |
| Spirit Emperor | +3 | 30% increase in Grass attack damage. |
| Blood of the Dragon | +1 | 10% increase in Dragon attack damage. |
| Capacitor | +1 | 10% increase in Lightning attack damage. |
| Coldblooded | +1 | 10% increase in Ice attack damage. |
| Fragrant Foliage | +1 | 10% increase in Grass attack damage. |
| Hydromaniac | +1 | 10% increase in Water attack damage. |
| Power of Gaia | +1 | 10% increase in Earth attack damage. |
| Pyromaniac | +1 | 10% increase in Fire attack damage. |
| Spirit of Zen | +1 | 10% increase in Neutral attack damage. |
| Veil of Darkness | +1 | 10% increase in Dark attack damage. |
Defense & resistance
| Passive | Tier | Effect |
|---|---|---|
| Diamond Body | +4 | Defense +30% Immune to Flinch Immune to Knockback |
| Burly Body | +3 | Defense +20% Immune to Flinch |
| Heavyweight | +2 | Defense +20% Immune to Knockback |
| Abnormal | +1 | 10% decrease in incoming Neutral damage. |
| Botanical Barrier | +1 | 10% decrease in incoming Grass damage. |
| Cheery | +1 | 10% decrease in incoming Dark damage. |
| Dragonkiller | +1 | 10% decrease in incoming Dragon damage. |
| Earthquake Resistant | +1 | 10% decrease in incoming Earth damage. |
| Hard Skin | +1 | Defense +10% (ToSelf) |
| Heated Body | +1 | 10% decrease in incoming Ice damage. |
| Insulated Body | +1 | 10% decrease in incoming Lightning damage. |
| Masochist | +1 | Defense +15% (ToSelf) Attack -15% (ToSelf) |
| Otherworldly Cells | +1 | Attack +10% Fire damage reduction 15% Lightning damage reduction 15% |
| Suntan Lover | +1 | 10% decrease in incoming Fire damage. |
| Waterproof | +1 | 10% decrease in incoming Water damage. |
Work speed
| Passive | Tier | Effect |
|---|---|---|
| Ranch Master | +4 | Farming's Work Suitability +2 |
| Remarkable Craftsmanship | +4 | Work Speed +75% (ToSelf) |
| Artisan | +3 | Work Speed +50% (ToSelf) |
| Farmhand | +3 | Farming's Work Suitability +1 |
| Conceited | +1 | Work Speed +10% (ToSelf) Defense -10% (ToSelf) |
| Serious | +1 | Work Speed +20% (ToSelf) |
| Work Slave | +1 | Work Speed +30% (ToSelf) Attack -30% (ToSelf) |
Movement & stamina
| Passive | Tier | Effect |
|---|---|---|
| Eternal Engine | +4 | Max stamina +75% *This effect is only valid for rideable pals. |
| King of the Waves | +4 | 50% increase movement speed on water. |
| Lightfooted | +4 | Mounted Jump Count +1 |
| Swift | +4 | 30% increase to movement speed. |
| Ace Swimmer | +3 | 40% increase movement speed on water. |
| Infinite Stamina | +3 | Max stamina +50% *This effect is only valid for rideable pals. |
| Runner | +3 | 20% increase to movement speed. |
| Fit as a Fiddle | +1 | Max stamina +25% *This effect is only valid for rideable pals. |
| Nimble | +1 | 10% increase to movement speed. |
| Sleek Stroke | +1 | 30% increase movement speed on water. |
Player boost
| Passive | Tier | Effect |
|---|---|---|
| Healing Coach | +3 | Player Auto Health Regeneration Rate +5% |
| Logging Foreman | +3 | 25% increase in Player Logging Efficiency. |
| Mine Foreman | +3 | 25% increase in Player Mining Efficiency. |
| Motivational Leader | +3 | 25% increase in Player Work Speed. |
| Reload Master | +3 | Player Reload Speed +4% |
| Stronghold Strategist | +3 | 10% increase in Player Defense. |
| Vanguard | +3 | 10% increase in Player Attack. |
| Wellness Watcher | +3 | Player Stamina Consumption - 5.0 % |
Hunger & sanity
| Passive | Tier | Effect |
|---|---|---|
| Heart of the Immovable King | +4 | SAN drops +20.0% slower. |
| Mastery of Fasting | +4 | Hunger decreases +20.0% slower. |
| Diet Lover | +3 | Hunger decreases +15.0% slower. |
| Workaholic | +3 | SAN drops +15.0% slower. |
| Dainty Eater | +1 | Hunger decreases +10.0% slower. |
| Positive Thinker | +1 | SAN drops +10.0% slower. |
Special
| Passive | Tier | Effect |
|---|---|---|
| Lavish Hospitality | +4 | Your Dropped Items + 100% |
| Legend | +4 | Attack +20% Defense +20% Movement Speed increases 20% |
| Lucky | +4 | Attack +15% (ToSelf) Defense +15% (None) Work Speed +20% (ToSelf) |
| Vampiric | +4 | Absorbs a portion of the damage dealt to restore Health. Does not sleep at night and continues to work. |
| Noble | +3 | Increases the value of items when sold by +5% |
| Philanthropist | +3 | When assigned to a Breeding Farm, breeding speed is increased by 100%. |
| Service-Minded | +3 | Your Dropped Items + 50% |
| Fine Furs | +1 | Increases the value of items when sold by +3% |
| Insomnia | +1 | Does not sleep and continues to work even at night. |
Negative
| Passive | Tier | Effect |
|---|---|---|
| Clumsy | -1 | Work Speed -10% (ToSelf) |
| Coward | -1 | Attack -10% (ToSelf) |
| Downtrodden | -1 | Defense -10% (ToSelf) |
| Easygoing | -1 | Active skill cooldown extension -15% |
| Glutton | -1 | Hunger decreases +10.0% faster. |
| Mercy Hit | -1 | Pacifist. Will not reduce the target's Health below 1. |
| Night Owl | -1 | Tends to nap through the day, due to being nocturnal. |
| Shabby | -1 | Decrease the value of items when sold by -10% |
| Sickly | -1 | Max Stamina -25% *This effect is only valid for rideable pals. |
| Unstable | -1 | SAN drops +10.0% faster. |
| Bottomless Stomach | -2 | Hunger decreases +15.0% faster. |
| Destructive | -2 | SAN drops +15.0% faster. |
| Brittle | -3 | Defense -20% (ToSelf) |
| Pacifist | -3 | Attack -20% (ToSelf) |
| Slacker | -3 | Work Speed -30% (ToSelf) |
Data boundary
This page classifies passives by what they do and stops there. Whether a passive is worth keeping depends on your goal and the individual Pal — that judgment stays with you.
Applicable versionP1 route contract / P2 v2.0 content layer
Updated
SourcePalDB extraction layer (data/*.json)
UpstreamConOps current focus: Palworld P2 content-layer rebuild