Paldeck

Passive skills by category

All 102 passives that Pals can naturally roll, grouped by what they do. Categories only — no “best passive” verdicts; what to keep depends on your own goal (combat, work or mobility).

Attack & combat

PassiveTierEffect
Demon God+4Attack +30% (ToSelf) Defense +5% (ToSelf)
Ferocious+3Attack +20% (ToSelf)
Serenity+3Active skill cooldown reduction 30% Attack +10%
Musclehead+2Attack +30% (ToSelf) Work Speed -50% (ToSelf)
Aggressive+1Attack +10% (ToSelf) Defense -10% (ToSelf)
Brave+1Attack +10% (ToSelf)
Hooligan+1Attack +15% (ToSelf) Work Speed -10% (ToSelf)
Impatient+1Active skill cooldown reduction 15%
Sadist+1Attack +15% (ToSelf) Defense -15% (ToSelf)

Element damage

PassiveTierEffect
Eternal Flame+430% increase to Fire attack damage. 30% increase to Lightning attack damage.
Invader+430% increase in Dark attack damage. 30% increase in Dragon attack damage.
Lunker+420% increase to Water attack damage 20% increase to Ice attack damage 20% increase to defense.
Savior+430% increase in Neutral attack damage. 30% increase in Grass attack damage.
Siren of the Void+430% increase in Dark attack damage. 30% increase in Ice attack damage.
Celestial Emperor+330% increase in Neutral attack damage.
Divine Dragon+330% increase in Dragon attack damage.
Earth Emperor+330% increase in Earth attack damage.
Flame Emperor+330% increase in Fire attack damage.
Ice Emperor+330% increase in Ice attack damage.
Lord of Lightning+330% increase in Lightning attack damage.
Lord of the Sea+330% increase in Water attack damage.
Lord of the Underworld+330% increase in Dark attack damage.
Spirit Emperor+330% increase in Grass attack damage.
Blood of the Dragon+110% increase in Dragon attack damage.
Capacitor+110% increase in Lightning attack damage.
Coldblooded+110% increase in Ice attack damage.
Fragrant Foliage+110% increase in Grass attack damage.
Hydromaniac+110% increase in Water attack damage.
Power of Gaia+110% increase in Earth attack damage.
Pyromaniac+110% increase in Fire attack damage.
Spirit of Zen+110% increase in Neutral attack damage.
Veil of Darkness+110% increase in Dark attack damage.

Defense & resistance

PassiveTierEffect
Diamond Body+4Defense +30% Immune to Flinch Immune to Knockback
Burly Body+3Defense +20% Immune to Flinch
Heavyweight+2Defense +20% Immune to Knockback
Abnormal+110% decrease in incoming Neutral damage.
Botanical Barrier+110% decrease in incoming Grass damage.
Cheery+110% decrease in incoming Dark damage.
Dragonkiller+110% decrease in incoming Dragon damage.
Earthquake Resistant+110% decrease in incoming Earth damage.
Hard Skin+1Defense +10% (ToSelf)
Heated Body+110% decrease in incoming Ice damage.
Insulated Body+110% decrease in incoming Lightning damage.
Masochist+1Defense +15% (ToSelf) Attack -15% (ToSelf)
Otherworldly Cells+1Attack +10% Fire damage reduction 15% Lightning damage reduction 15%
Suntan Lover+110% decrease in incoming Fire damage.
Waterproof+110% decrease in incoming Water damage.

Work speed

PassiveTierEffect
Ranch Master+4Farming's Work Suitability +2
Remarkable Craftsmanship+4Work Speed +75% (ToSelf)
Artisan+3Work Speed +50% (ToSelf)
Farmhand+3Farming's Work Suitability +1
Conceited+1Work Speed +10% (ToSelf) Defense -10% (ToSelf)
Serious+1Work Speed +20% (ToSelf)
Work Slave+1Work Speed +30% (ToSelf) Attack -30% (ToSelf)

Movement & stamina

PassiveTierEffect
Eternal Engine+4Max stamina +75% *This effect is only valid for rideable pals.
King of the Waves+450% increase movement speed on water.
Lightfooted+4Mounted Jump Count +1
Swift+430% increase to movement speed.
Ace Swimmer+340% increase movement speed on water.
Infinite Stamina+3Max stamina +50% *This effect is only valid for rideable pals.
Runner+320% increase to movement speed.
Fit as a Fiddle+1Max stamina +25% *This effect is only valid for rideable pals.
Nimble+110% increase to movement speed.
Sleek Stroke+130% increase movement speed on water.

Player boost

PassiveTierEffect
Healing Coach+3Player Auto Health Regeneration Rate +5%
Logging Foreman+325% increase in Player Logging Efficiency.
Mine Foreman+325% increase in Player Mining Efficiency.
Motivational Leader+325% increase in Player Work Speed.
Reload Master+3Player Reload Speed +4%
Stronghold Strategist+310% increase in Player Defense.
Vanguard+310% increase in Player Attack.
Wellness Watcher+3Player Stamina Consumption - 5.0 %

Hunger & sanity

PassiveTierEffect
Heart of the Immovable King+4SAN drops +20.0% slower.
Mastery of Fasting+4Hunger decreases +20.0% slower.
Diet Lover+3Hunger decreases +15.0% slower.
Workaholic+3SAN drops +15.0% slower.
Dainty Eater+1Hunger decreases +10.0% slower.
Positive Thinker+1SAN drops +10.0% slower.

Special

PassiveTierEffect
Lavish Hospitality+4Your Dropped Items + 100%
Legend+4Attack +20% Defense +20% Movement Speed increases 20%
Lucky+4Attack +15% (ToSelf) Defense +15% (None) Work Speed +20% (ToSelf)
Vampiric+4Absorbs a portion of the damage dealt to restore Health. Does not sleep at night and continues to work.
Noble+3Increases the value of items when sold by +5%
Philanthropist+3When assigned to a Breeding Farm, breeding speed is increased by 100%.
Service-Minded+3Your Dropped Items + 50%
Fine Furs+1Increases the value of items when sold by +3%
Insomnia+1Does not sleep and continues to work even at night.

Negative

PassiveTierEffect
Clumsy-1Work Speed -10% (ToSelf)
Coward-1Attack -10% (ToSelf)
Downtrodden-1Defense -10% (ToSelf)
Easygoing-1Active skill cooldown extension -15%
Glutton-1Hunger decreases +10.0% faster.
Mercy Hit-1Pacifist. Will not reduce the target's Health below 1.
Night Owl-1Tends to nap through the day, due to being nocturnal.
Shabby-1Decrease the value of items when sold by -10%
Sickly-1Max Stamina -25% *This effect is only valid for rideable pals.
Unstable-1SAN drops +10.0% faster.
Bottomless Stomach-2Hunger decreases +15.0% faster.
Destructive-2SAN drops +15.0% faster.
Brittle-3Defense -20% (ToSelf)
Pacifist-3Attack -20% (ToSelf)
Slacker-3Work Speed -30% (ToSelf)

Data boundary

This page classifies passives by what they do and stops there. Whether a passive is worth keeping depends on your goal and the individual Pal — that judgment stays with you.

Names and effect text come from the extraction layer (paldb.cc, checked 2026-07-10); the grouping is site curation. 310 more passives from gear/accessory sources are not in this table.

Applicable versionP1 route contract / P2 v2.0 content layer
Updated
SourcePalDB extraction layer (data/*.json)
UpstreamConOps current focus: Palworld P2 content-layer rebuild