Walkthrough strategy · System mechanism

System Mechanism and Development Guide

Organize the system mechanisms and development points repeatedly used in the walkthrough guide by theme: start, stronghold sequence, capture, work suitability, food, equipment, mounts, and drop correspondence. The oral narration details of the original film are preserved point by point.

Start settings and basic operations

Normal difficulty, single player, standard balance settings. When you die on normal difficulty, equipment and materials will be dropped on the spot, and you need to run through the corpse (retrieve them along the death beam). pinch…

Strategy experience
Base construction sequence

Just find a larger flat platform to build a home (Pal Terminal is the default transmission point of the stronghold, so the location of building a home is not strict). The invasion did not originate from Ha Na…

Strategy experience
Tips for Capturing Parlu

Kill monsters a little bit at a time, and don't hold down the left button to hit continuously (Pal's blood is very low in the early stage, and it is easy to kill him). Throw the ball when your health is low enough - you don't have to...

Strategy experience
Drop correspondence and basic materials

Attribute organs are often required in building construction, so you need to remember the corresponding relationship between the attributes of the Pal and the drops. Whether caught or killed, the dropped items are the same. …

Strategy experience
Food, SAN Value and Cuisine

Ingredients have SAN values: Put ingredients with high SAN values in the front row of the feed box for Parlu to eat first, which can improve working status. Don’t pay too much attention in the early stage…

Strategy experience
Equipment, Shields and Weapons Line

The shield absorbs damage first, and then loses health when the shield is broken; it will automatically recover to full if it is not injured for a period of time. The equipment is upgraded quickly, but the early drawings are not greatly improved, so...

Strategy experience
Mount and running chart

Catch land mounts at around level 15 to greatly improve map running efficiency; the Gale Falcon is the first flying mount (you can only get it after unlocking long-range weapons at level 10...

Strategy experience
Base logistics: electricity, research, crude oil and layout

The layout idea for the main stronghold in the middle and late stages: place commonly used buildings (Pal warehouse, union box, prop access box, medicine cabinet, concentrator) around the terminal, activity area...

Strategy experience
Branch base and store purchasing

After level 37, replace the armor for the second tower (the head requires 20 Pal ores, and the body requires refined metal nails + leather + 2 high-quality cloth). When the terminal…

Strategy experience
Farm and Skill Orchard

The farm was moved to a location with crude oil collection points (the Sakurajima mushroom area is flat and has good scenery). Skill fruit orchard planting 9 attribute skill fruits, relying on mutation...

Strategy experience
Skyfall Anti-aircraft Missile Base and Lower Part

There are a total of 22 anti-aircraft missile bases in Skyfall Land. You cannot fly in this area unless they are dismantled (flying in with a flying mount will trigger air defense alarms, red arrows...

Strategy experience
Pal Critics and Illustrated Completion

There are a total of 7 Pal Critics in the world (one in each region). If you summon the designated Pal and then talk to it, you will be rewarded (Pal balls, medicines, training...

Strategy experience
Ring damage control and wild scattering techniques

The ring (the capture ring that leaves a drop of blood) is a damage control switch that runs through the whole process: wearing it to fight monsters will leave a little blood for the enemy, which is convenient for Pal harvesting or...

Strategy experience
Milestone Level 49: Bazooka and Large Facility

Level 49 is a milestone upgrade: unlocking bazookas, rocket grenades, large generators, prop access machines and large kitchens. It is recommended to prepare power generation in advance...

Strategy experience

Source: 67 sets of high-fidelity deep distillation of local walkthrough guides (starting settings, stronghold construction, capture, work suitability, food SAN, equipment shields, mounts and drop correspondence and other system mechanisms) community experience;Applicable version: EA 0.6.x (Feybreak / Terraria). The system mechanism and operation are taken from the actual machine walkthrough (normal difficulty, single player); the key positions and UI are adjusted by the speaker's personal habits, and the interface/technology tree may change after 1.0. Strategy experience layer.

Applicable versionEA 0.6.x (Feybreak / Tides of Terraria)
Updated
Source67 sets of high-fidelity deep distillation of local walkthrough guides (starting settings, stronghold construction, capture, work suitability, food SAN, equipment shields, mounts and drop correspondence and other system mechanisms)