System mechanism and development
Drop correspondence and basic materials
Attribute organs are often required in building construction, so you need to remember the corresponding relationship between the attributes of the pallu and the drops. Whether caught or killed, the dropped items are the same.
Main points
- Fire attribute → fire-breathing organ; electric attribute → power-generating organ; water attribute → palu body fluid (these three are commonly used in buildings, so remember them first).
- Tree → Wood + Fiber; Stone → Stone / Palu ore fragments (a circle of mineral points near the water at the birth point is enough for the early stage).
- Tamamo Fox → Leather, Bone; Water Pallu (Surfing Duck, Hu Alley, Miluffy, etc.) → Pallu Body Fluids.
- Endurance value: Running, jumping, climbing walls, collecting, and fighting monsters all consume stamina. When it reaches zero, you cannot move. You can use skills to add points to increase stamina. In the later stage, if the equipment strengthens the stamina, it will not be so important.
- Weight: When there are no boxes in the early stage, collect basic materials and do not let the weight be full (you cannot run when it is full, and the heavier it is, the slower it will be).
Error-prone and supplementary
- Death running corpse: The NPC next to the teleportation point will explain that a light beam will be generated at the place of death, and the body will be retrieved along the direction of the light beam.
Applicable versionEA 0.6.x (Feybreak / Terraria Rising)
Updated
Source67 sets of high-fidelity deep distillation of local walkthrough guides (starting settings, stronghold construction, capture, work suitability, food SAN, equipment shields, mounts and drop correspondence and other system mechanisms)
Upstreamwalkthrough-distill WD-05