System mechanism and development

Equipment, Shields and Weapons Line

The shield absorbs damage first, and then loses health when the shield is broken; it will automatically recover to full if it is not injured for a period of time. The equipment can be upgraded quickly, and the early blueprints will not improve much, so don’t be in a hurry to change them.

Main points

  • Early equipment: feather hair accessories (head), cloth clothes (body), ordinary shield (260), ordinary paraglider.
  • Shield line: normal 260 → high-quality 540 (level 28) → higher level; the shield value is very important in the later boss battles, and there are many skills that can be used with shields.
  • Long-range weapon line: triple bow (you can skip the old bow to save points at level 10) → pistol/shotgun (replaces the triple bow to compensate for damage, and the bullets are the same as inferior ammunition) → compound bow → rocket launcher (level 49) → assault rifle/laser gatling (late stage).
  • Bows and arrows have distance attenuation: keep a proper distance and aim at the head for critical hits to maximize damage.
  • Grappling hook gun: It can move quickly on uneven terrain or flat ground, and it can also move quickly when it is overweight. The higher the level, the farther it will move. It is recommended to carry it regularly.
  • Weight module/magnetic cup ring: strengthen the capture power (the magnetic cup ring is very helpful for catching the paru in the early stage); wearing the ring to hit the paru will not be afraid of death.

Error-prone and supplementary

  • After changing the equipment, put these useless old equipment in separate boxes and sell them when passing by small villages/merchants.

Upstream verbatim draft:ep001-first-steps-temporary-baseep013-world-boss-land-mount-upgradeep007-first-tower-boss(docs/research/palworld/video-walkthrough-20260706/transcripts/). The system mechanism and operation are taken from the actual machine walkthrough (normal difficulty, single player); the key positions and UI are adjusted by the speaker's personal habits, and the interface/technology tree may change after 1.0. Strategy experience level.

Applicable versionEA 0.6.x (Feybreak / Terraria Rising)
Updated
Source67 sets of high-fidelity deep distillation of local walkthrough guides (starting settings, stronghold construction, capture, work suitability, food SAN, equipment shields, mounts and drop correspondence and other system mechanisms)
Upstreamwalkthrough-distill WD-05