Calculate parent or target child combinations and rule type.
single Pal data
#92B Dazzi Noct
Dark / Electric; base work: Generating Electricity Lv1, Handiwork Lv1, Medicine Production Lv1, Transporting Lv2. Obtained through a special override combination, not the general formula.
Dazzi Noct
⚡1🔨1⚗️1📦2
HP70
Attack80
Defense75
Core fields
| Field | Value | Note |
|---|---|---|
| Element | Dark / Electric | — |
| Work Suitability | Generating Electricity Lv1, Handiwork Lv1, Medicine Production Lv1, Transporting Lv2 | Base work suitability before passive and condensation bonuses. |
| Base stats | HP 70 / Attack 80 / Defense 75 | Base individual stats before IVs and passives. |
| Capture Rate | 1 | Open capture rate tool |
| Breeding CombiRank | 1910 | Open breeding tool |
| Egg | Dark Egg | Egg type produced by breeding. |
| Size / Rarity | XS / 2 | — |
| Food amount | 2 / 10 | Base hunger gauge; lower is cheaper to feed. |
Possible drops
| Item | Quantity | Probability |
|---|---|---|
| Electric Organ | 1 | 100% |
| Dazzi Cloud | 1 | 100% |
| Dark Fragment | 1 | 100% |
Boss variant drops
| Item | Quantity | Probability |
|---|---|---|
| Ancient Civilization Parts | 6–8 | 100% |
| Electric Organ | 1 | 0% |
| Dazzi Cloud | 1 | 0% |
| Dark Fragment | 1 | 0% |
| Precious Pelt | 2–3 | 100% |
Partner skill:Lady of Dark Lightning
While in party, appears near the player. Attacks hostile enemies with Dark bolts. These bolts will not reduce the target's Health below 1.
Active skills learned by level-up
| Learn level | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| Lv 1 | Air Cannon | Neutral | 40 | 2s |
| Lv 7 | Shadow Burst | Dark | 80 | 4s |
| Lv 15 | Dark Arrow | Dark | 120 | 8s |
| Lv 22 | Acid Rain | Water | 120 | 8s |
| Lv 30 | Tri-Lightning | Electric | 200 | 12s |
| Lv 40 | Apocalypse | Dark | 400 | 20s |
| Lv 50 | Thunder Rain | Electric | 400 | 20s |
| Lv 70 | Dark Whisp | Dark | 600 | 30s |
Stats and role in the full Paldeck
| Metric | Value | Full Paldeck rank | Same main element rank |
|---|---|---|---|
| HP | 70 | #242 / 288 | #47 / 54 among Dark Pals |
| Attack | 80 | #207 / 288 | #46 / 54 among Dark Pals |
| Defense | 75 | #225 / 288 | #44 / 54 among Dark Pals |
| Base stat total high to low | 225 | #233 / 288 | #48 / 54 among Dark Pals |
| Base work | Tier position | Same-level peers | Suitability coverage |
|---|---|---|---|
| Generating Electricity Lv1 | 22 Pals are higher (max Lv8) | 3 at the same level | 25 Pals have this suitability |
| Handiwork Lv1 | 87 Pals are higher (max Lv8) | 22 at the same level | 109 Pals have this suitability |
| Medicine Production Lv1 | 37 Pals are higher (max Lv8) | 6 at the same level | 43 Pals have this suitability |
| Transporting Lv2 | 49 Pals are higher (max Lv7) | 45 at the same level | 140 Pals have this suitability |
Same-main-element base stat ladder (Dark, 54 Pals)
| Position | Pal | Base stat total high to low | Base work |
|---|---|---|---|
| #1 / 54 | Frostallion Noct | 415 | Gathering Lv7 |
| #2 / 54 | Necromus | 395 | Lumbering Lv6, Mining Lv6 |
| #3 / 54 | Shadowbeak | 380 | Gathering Lv2 |
| #4 / 54 | Bellanoir | 370 | Handiwork Lv5, Medicine Production Lv5, Transporting Lv4 |
| #5 / 54 | Bellanoir Libero | 370 | Handiwork Lv6, Medicine Production Lv7, Transporting Lv4 |
| #48 / 54 | Dazzi Noct (current page) | 225 | — |
Higher-level alternatives for the same job
| Job | Higher-level alternatives sorted by level |
|---|---|
| Generating Electricity (current page Lv1) | Orserk Lv8, Solmora Lux Lv6, Dynamoff Lv6 |
| Handiwork (current page Lv1) | Solenne Lv8, Selyne Lv7, Silvance Lv6 |
| Medicine Production (current page Lv1) | Silvance Lv8, Bellanoir Libero Lv7, Lyleen Noct Lv7 |
| Transporting (current page Lv2) | Knocklem Ignis Lv7, Knocklem Lv7, Eidrolon Ignis Lv6 |
Habitat
Wild capture points
Best spot:Lv 50–54 · Stone Pillar Cave Entrance E 102 · 13
As child: how to breed it
Calculated samples: these combinations can breed it now
As parent: special child destinations
| Parent combination | Child | Rule type | Gender direction / tool |
|---|---|---|---|
| This Pal does not participate in a special override combination | Children with any parent are calculated by formula | formula | Use tool |
How players use this page
| Task | Page answer | Entry |
|---|---|---|
| What should I use it for? | Base work: Generating Electricity Lv1, Handiwork Lv1, Medicine Production Lv1, Transporting Lv2. | Work suitability |
| Can I breed it? | Obtained through a special override combination, not the general formula. | Open breeding tool |
| What should I prepare before capture? | Capture-rate coefficient 1; use the tool to estimate expected sphere count by sphere level and HP control. | Estimate capture |
Growth and strengthening
| Research topic | What this Pal page can answer now | Next step |
|---|---|---|
| Passive skills / IVs | This page shows base stats. Actual IVs can be back-calculated after removing condensation, statue and passive modifiers. | Calculate IVs |
| Work suitability books | It can currently work as Generating Electricity Lv1, Handiwork Lv1, Medicine Production Lv1, Transporting Lv2; whether upgrading suitability is worth it depends on your base bottleneck. | Work suitability |
| Trust / bond fruit | These strengthening systems affect base ability, but exact returns, sources and best investment order still need data verification. | 1.0 catch-up |
| Pal surgery table / fishing traits / Yakumo | These are candidate trait sources and do not rewrite this page's data fields directly. | Open breeding tool |
Related entries
Estimate preparation by sphere level, HP control, crowd control and bonuses.
Put this Pal's base use back into mining, transport, production and food-chain decisions.