FAQ

1.0 Returning & Saves FAQ

First lesson for returning players: can old saves still be used, should you restart, and how to transfer and back up.

1.0 release facts at a glance

Launched 2026-07-10 on all platforms; free update; 72 new Pals; level cap 80.

Official: 1.0 shipped 2026-07-10 on PC / PS5 / Xbox / Game Pass, free for existing owners. It is the full release out of Early Access, not a routine patch.

  • 72 new Pals = 47 new species + 25 variants; the on-site Paldeck carries 288 pages per the 1.0 roster.
  • Player level cap raised 65 → 80, with a new ancient-civilization technology tier.
  • Two major new regions: the Sunreach sky islands and the World Tree; the original map is revamped (watchtowers, ancient ruins, 7 new islets, new settlements).
  • Capture Bonus completes in 5 captures instead of 12; max condensation cost cut from 116 to 48 Pals; work suitability expanded to 10 levels.

Source: Official changelog

Do I need to restart for Palworld 1.0?

No save wipe: old saves keep working; start fresh only if you want the full new story.

The official changelog confirms saves from v0.7.3 and earlier carry over directly. The only caveat: your character may spawn outside the reworked map boundary — open the options menu and use "Emergency Escape" to get unstuck; the save is not damaged.

Note that 1.0 reworks the main missions and story flow: all tower bosses are redone and the new main line leads to Sunreach and the World Tree. An old save can still enter every new region, but the reworked story will feel skipped-through; for the intended pacing, a fresh save is the complete experience.

Source: Official changelog

Fresh start or continue, for veterans?

Fresh save for the full experience; keep your old save plus Global Palbox if your Pals matter more.

A fresh save gives you the reworked main line and tower bosses at their designed pacing, the exploration of the revamped map, and the new progression curve. Continuing keeps your bred Pals, bases, tech progress and Paldeck completion — nothing is wiped in 1.0.

The middle path: start fresh and bring selected Pals over via Global Palbox. Export from the old world, import into the new; make sure both worlds have the export/import toggles enabled, and ask your server admin first on private servers.

Source: Official changelog

How do I back up saves around the upgrade?

Copy the whole SaveGames folder somewhere safe; stop private servers before backing up.

PC solo: copy the entire %USERPROFILE%\\AppData\\Local\\Pal\\Saved\\SaveGames folder to an external drive or cloud storage. Copy the whole folder, not individual files — world, character and settings files reference each other.

Private servers: back up the world files, player files and PalWorldSettings.ini, and stop the server first — copying while the server is writing can capture a corrupted file. A pre-upgrade backup is a zero-risk move that gives you a clean rollback.

Can Global Palbox let me restart but keep Pals?

Yes: export from the old world, import into the new; check both worlds' toggles first.

Global Palbox exists exactly for this: deposit the Pals you want to keep and export them from the old world, then import after starting fresh. Export/import are world-setting toggles that must be on in both worlds; on private servers the admin controls them, so ask before planning.

Decide who is worth the trip: finished battle Pals and breeding parents with rare passives first; ordinary labor Pals are usually faster to re-catch than to transfer.

Is transferring special Pals safe?

List them, test with a few first; verify special-source Pals one by one before bulk moves.

Ordinary Pals transfer reliably. Be careful with special-source ones: event or collaboration Pals, specially flagged or modified individuals — their transfer behavior isn't itemized officially. The safe play: run one non-critical Pal through the full export → import loop, confirm stats, passives and appearance survive, then do the batch.

Do old mods still work in 1.0?

Mostly incompatible; officially, leftover mod files cause crashes and corrupted saves.

Pocketpair published a dedicated mod notice for 1.0: merely disabling mods in a manager is not enough — leftover mod files and loaders still launch with the game and are a common cause of post-1.0 crashes, corrupted saves and broken quests. Remove the files and loaders manually.

The right order: full save backup → manually purge all mod remnants → verify your main world on a clean client → reinstall mods one by one only after authors ship 1.0-compatible builds.

Source: Official changelog

Do the site tools upload my save?

No. The save planner parses files only in your browser and never sends them to a server.

The planner first asks for one Level.sav, then lets you decide whether to add the current player's matching Dimensional Storage save from the same world. Nothing is parsed until you confirm. The files never leave your machine, and the site has no backend that receives saves.

Source: Site 1.0 data layer

Other guide FAQs

Mutation & 1.0 Breeding FAQ

Mutation odds, the four new cakes, the combo reshuffle and legendaries — the companion Q&A to the breeding calculator.

Rainbow Passive Sources FAQ

All 24 rainbow passives split into four sources — wild random, rare individual, mutation-only and pal-exclusive. Identify the source before you start rolling eggs.

Do buffs stack? FAQ

Does a second copy of the same buff double it, and do two different effects cancel each other out? This one lays out what the 1.0 data layer actually lets you check.

Ores & Materials FAQ

Chromite, Nightstar Sand and midgame material gaps: a direct answer first, then the mining guide for spots and production lines.

Community Q&A, answered with data

Real questions from Reddit and Discord, answered from the site's 1.0 data tables: boss walls, stacking rules, oil nodes, schematics.

Updated: 2026-07-19; game version 1.0.